Park Studio Alpha 0.2 Development Update
Author: AzaelOff,
published 3 months ago,
[b]Hello dear enthusiats![/b]
Sorry for the lack of game updates, we've been working very hard on Alpha 0.2 and the tons of features it will add!
Here is a little update on what we've been working on, and what is left to do!
[h2]Alpha 0.2 Development[/h2]
Development of the next big update has started after the last game update, Alpha 0.1.2, starting by adding a ton of Quality of Life features and upgrades such as a button on coasters to enter a train or new camera features such as Depth of Field, Zoom and more!
[img]https://i.imgur.com/4PoBCQb.jpeg[/img][i]Screenshot taken in-game using the new camera features[/i]
Then, the main menu and game UI was nearly entirely redone and improved to be more visually pleasing and performant.
[img]https://i.imgur.com/4Bb9pqh.png[/img][i]Brand new Main Menu[/i]
Speaking of performance, the game has received massive performance upgrades and fixes making the game run at a smooth 60 fps on the recommended configuration, on top of that, Nvidia DLSS support was added, including DLSS, DLAA, RTX Vibrance and Frame Generation.
After that, the focus was on entirely redoing the system that handles saving and loading your parks, a complicated and time consuming task that took nearly a month to complete due to unforseen issues and limitations. Thankfully, the system is now in place and allows us to add features without breaking your saves.
The next big feature was then implemented: Water!
Using the brand new Water Tools, you will be able to create next generation lakes, rivers and seas with ease. The tools use the same systems as the building and path tools, allowing you to place, move and scale water pieces to fit your needs, and use a spline-based river system similar to the game's Path Tool.
[img]https://i.imgur.com/BbeHNqi.png[/img][i]WIP screenshot of the early implementation of rivers[/i]
Developed along with the Water Tools, the Foliage Painter was also implemented and will allow you to paint foliage with fine controls!
Finally, the most recently implemented feature was the CSV track importer, allowing you to import track layouts from other popular softwares such as [url=https://store.steampowered.com/app/301320/NoLimits_2_Roller_Coaster_Simulation/]NoLimits 2[/url], a great coaster simulation software, directly into Park Studio!
[img]https://i.imgur.com/jJss42s.png[/img][i]NoLimits2 coaster imported into Park Studio[/i]
And that's all we've been working on since June this year!
[h2]What is left to do[/h2]
Before the update's release, there is still a few major features to implement, including:
[list]
[*] The brand new coaster elements, such as turn tables, switch tracks, drop tracks and more!
[*] Prefabs and the Steam Workshop allowing you to share your creations with the community!
[*] Custom Media using screens and speakers to make your park truly yours!
[/list]
And the brand new Coaster Models, including the incredible Comet, that was recently revealed on [url=https://discord.gg/dbHc2mQWAz]our Discord[/url]
[img]https://i.imgur.com/5hU3EEN.jpeg[/img]
[img]https://i.imgur.com/iV28knY.jpeg[/img]
[img]https://i.imgur.com/sSySfEV.jpeg[/img]
[i]WIP renders of the brand new Comet coaster[/i]