Park Studio Alpha 0.1.2
Author: AzaelOff,
published 7 months ago,
We are now using Unreal Engine 5.4 and some new experimental features!
[b]This update includes the following improvements:[/b]
- New and Revamped Architecture Pieces: We entirely revamped the way we handle the Architecture pieces internally. Note that this feature is experimental, it has a cost on performance that has not yet been fully tested, and can look worse than the old version of the Architecture pieces in some cases. We also added a few new shapes, sizes and materials.
[b]IMPORTANT:[/b] Due to the new method we use to render Architecture Pieces, Architecture Pieces from previous versions [b]will not load[/b].
- New Look for the Menus: The menus received their new and improved look, the new design is more readable, more useable and should feel smoother than the previous version.
- New Main Menu Background: The office has been replaced with a brand new environment that is nicer and uses in-game pieces only.
- Coaster Supports: You will now find Coaster Supports pieces in the Building Menu.
- Primitives: New Primitive shapes will now be found in the building menu, those pieces are all kinds of shape and have flat plastic, stucco, metal and chrome textures.
- "Rain" is now "Light Rain" in the Weather Menu.
- The current Weather will now be outlined in the Weather Menu.
- When requesting a weather change, a pulsing outline will show around the desired weather until that weather is reached.
- Reduced manual Weather transition time.
- Keys that use CTRL or the Mouse Wheel now display the use of the combo in the Controls Options.
- Added Key Bindings for resetting the view in the coaster POVs (K), adding (SPACE) and removing (X) nodes.
- Clicking on nothing or miss-clicking will not close menus, to close menus you will now have to press MMB or ESC.
- You can now fine tune coaster tangents using the scale gizmo.
- Centered the spline of the track to the center of the mesh instead of the center of the spine. You will have to trigger a refresh for the supports.
- Added a toggleable flashlight (G).
- Added a key to hide the User Interface (H).
- Added a button to go back to the coaster base from the node menu.
[b]Global Changes:[/b]
- The "Shadow Method" option has been removed as the "Low Quality" method is not compatible with the new features we are using in this update.
- Two options were added to toggle high-quality architecture pieces on and off as well as their scalability level.
- Filters have been temporarily removed, but you can type object attributes (Size, Material) in the search bar.
[b]Bug fixes:[/b]
- Saves should now be safe when we change save data for options and parks.
- Snapping Architecture pieces at corners (90°) will now work.
- The save and load menus now have a scroll bar.
- Saving in the tutorial map is no longer possible.
- Interacting in Fly Mode is no longer possible.
- Pressing ESC when in the Pause Menu will now resume the game.
- The terrain brush is now clamped between 100 and 5000.
- The train's center of mass is now in the correct position.
- Adding a node will not reset the previous node's rotation.
- Paths should now rotate properly.
- The grid size will apply properly.
- Moving multiple coaster nodes at once will regenerate the track on movement end.
- Doors and gates will stop glitching when being placed on an angle and opened.
[b]Remaining Bugs & Known Issues:[/b]
- Architecture pieces look broken at the edges and corners, this is due to the workarounds we had to implement to use the new UE 5.4 experimental feature.
- Creating inversions is still broken.
- Performance of lighting and tracks is still bugged and will cause drastic frame rate drops.
- Blocks are bugged, creating coasters with multiple trains is not recommended.
- Undo & Redo is still heavily WIP and is mostly non-working.