We are now using Unreal Engine 5.4 and some new experimental features! [b]This update includes the following improvements:[/b] - New and Revamped Architecture Pieces: We entirely revamped the way we handle the Architecture pieces internally. Note that this feature is experimental, it has a cost on performance that has not yet been fully tested, and can look worse than the old version of the Architecture pieces in some cases. We also added a few new shapes, sizes and materials. [b]IMPORTANT:[/b] Due to the new method we use to render Architecture Pieces, Architecture Pieces from previous versions [b]will not load[/b]. - New Look for the Menus: The menus received their new and improved look, the new design is more readable, more useable and should feel smoother than the previous version. - New Main Menu Background: The office has been replaced with a brand new environment that is nicer and uses in-game pieces only. - Coaster Supports: You will now find Coaster Supports pieces in the Building Menu. - Primitives: New Primitive shapes will now be found in the building menu, those pieces are all kinds of shape and have flat plastic, stucco, metal and chrome textures. - "Rain" is now "Light Rain" in the Weather Menu. - The current Weather will now be outlined in the Weather Menu. - When requesting a weather change, a pulsing outline will show around the desired weather until that weather is reached. - Reduced manual Weather transition time. - Keys that use CTRL or the Mouse Wheel now display the use of the combo in the Controls Options. - Added Key Bindings for resetting the view in the coaster POVs (K), adding (SPACE) and removing (X) nodes. - Clicking on nothing or miss-clicking will not close menus, to close menus you will now have to press MMB or ESC. - You can now fine tune coaster tangents using the scale gizmo. - Centered the spline of the track to the center of the mesh instead of the center of the spine. You will have to trigger a refresh for the supports. - Added a toggleable flashlight (G). - Added a key to hide the User Interface (H). - Added a button to go back to the coaster base from the node menu. [b]Global Changes:[/b] - The "Shadow Method" option has been removed as the "Low Quality" method is not compatible with the new features we are using in this update. - Two options were added to toggle high-quality architecture pieces on and off as well as their scalability level. - Filters have been temporarily removed, but you can type object attributes (Size, Material) in the search bar. [b]Bug fixes:[/b] - Saves should now be safe when we change save data for options and parks. - Snapping Architecture pieces at corners (90°) will now work. - The save and load menus now have a scroll bar. - Saving in the tutorial map is no longer possible. - Interacting in Fly Mode is no longer possible. - Pressing ESC when in the Pause Menu will now resume the game. - The terrain brush is now clamped between 100 and 5000. - The train's center of mass is now in the correct position. - Adding a node will not reset the previous node's rotation. - Paths should now rotate properly. - The grid size will apply properly. - Moving multiple coaster nodes at once will regenerate the track on movement end. - Doors and gates will stop glitching when being placed on an angle and opened. [b]Remaining Bugs & Known Issues:[/b] - Architecture pieces look broken at the edges and corners, this is due to the workarounds we had to implement to use the new UE 5.4 experimental feature. - Creating inversions is still broken. - Performance of lighting and tracks is still bugged and will cause drastic frame rate drops. - Blocks are bugged, creating coasters with multiple trains is not recommended. - Undo & Redo is still heavily WIP and is mostly non-working.