An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: [h2]Additions[/h2] [list] [*]The game now includes a full sound cache, this resolves noticeable framerate hitches when playing sounds for the first time, especially for users with slower disk drives [/list] [h2]Changes[/h2] [list] [*]Improved tension calculation in the dynamic music system (#1482) [*]Tweaked runner pursuit dynamic music playlist, songs with lengthy intros have been cut [*]Updated the localization files: [list] [*]With thanks to community translators: [b]Blueberryy, Klowby, MakinDay, marcielcps, MsLGXC, Plazehorta, RicecakeHuman, Uncut[/b] [*]Want to localize NMRiH to your own language? [url=https://github.com/nmrih/nmrih-localization-files]Visit our localization repository on GitHub.[/url] [/list] [/list] [h2]Fixes[/h2] [list] [*]Fixed bow arrows disappearing when fired at a certain distance (#1479) [*]Fixed certain ambient sounds such as room tones cutting short (#1482) [*]Fixed command "snd_restart" not restarting all ambient sounds in-game [*]Fixed converted ambient sounds having incorrect audible distance or looping forever [*]Fixed occasional crash when selecting an item from a supply crate [*]Fixed score rolling over with 2048 or more kills [*]Fixed speaker options crashing on the main menu [/list] [h2]Changes for mappers and modders[/h2] [list] [*]Added "Ammo Fill Min/Max" keyfields to ammobox entities [*]Added opt-in keyfield to support MP3 looping, fixes an issue on existing maps where one-shot MP3 sounds loop forever due to incorrect spawnflags [*]Added weapon progress trigger support for "item_zippo" [*]Entity "point_viewcontrol_multiplayer" now turns on the camera when input "AddPlayer" is fired [*]Fixed !activator not working for "OnEndUse" on "trigger_progress_use" and "trigger_progress_weapon" (#1473) [*]Fixed hold time for "point_viewcontrol_multiplayer" not working when following a target [*]Fixed "point_viewcontrol_multiplayer" not turning on the camera for chosen players when input "Enable" is fired for the first time [*]Fixed movement speed modifiers not resetting the absolute max speed [*]Fixed zombie input "BecomeShambler" not working properly [*]FMOD: Improved ambient sound audible distance, now more closely matches "ambient_generic" [*]MapHack: Added function "$filter", removes entities by matching keyvalues [*]MapHack: Fixed "$modify" ignoring multiple keyvalue filters (#1474) [*]VScript: Added CConvars function RegisterAdminCommand(), creates a console command that can be only executed by server admins, otherwise it's identical to RegisterCommand() [*]VScript: Fixed CItem_InventoryBox function AllowEmpty() not working properly [/list] [h2]Changes for server admins[/h2] [list] [*]Added cvar "sv_infection_bypass", ported from Ryan's QoL plugin [*]Added cvar "sv_barricade_show_damage", ported from Ryan's QoL plugin [*]Cvar "sv_bullet_bypass_player" no longer has a cheat flag [/list] [h1]Maps[/h1] [h3]nmo_cleopas[/h3] [list] [*]Fixed incorrect dynamic music playlist [/list] [h3]nmo_lakeside[/h3] [list] [*]Added dialogue captions [*]Fixed radio dialogue looping forever [/list] [h3]nmo_rockpit[/h3] [list] [*]Fixed outdoor shadows and incorrectly lit props [*]Removed a single fence in front of the entrance to the control room [*]Removed clips from the staircase leading to the upper floor of the control room [*]Small adjustments to some item pools to reduce RNG [*]Zombies will now be pushed away from the spawn fence gate when it's being opened [/list] [h3]nmo_suzhou[/h3] [list] [*]Added dialogue captions [*]Fixed finale radio dialogue playing for too long [/list] [h3]nms_drugstore[/h3] [list] [*]Added dialogue captions [*]Fixed extraction helicopter dialogue looping forever [/list] [h3]nms_ransack[/h3] [list] [*]Fixed weird reflection on mud texture [*]Tank now properly goes backwards when all players are extracted or when extraction expires [/list]