An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: [h2]Additions[/h2] [list] [*] Added cvar "sv_ng_zombie_loot", controls whether or not NG zombies can drop loot [*] Added support for randomized objective chains in challenge mode [*] Ruleset: Added "rs_cvar" command, applies a cvar in ruleset context [*] Workshop: Added command "workshop_list", prints a list of installed Workshop maps to console (dedicated server only) [/list] [h2]Changes[/h2] [list] [*] Don't play pills tune in challenge mode [*] Updated the localization files [/list] [h2]Fixes[/h2] [list] [*] Fixed "Changes to DispatchSpawn() breaks server plugins" (#1246) [*] Fixed "Downloading map from workshop screen goes away" (#1220) [*] Fixed Gene Therapy not ending the pills tune while infected [*] Fixed "lisa" and "tammy" zombie models having zeroed out bounding box (#1226) [*] Fixed "Max. players setting on Create Game dialog is unrestricted" (#1248) [*] Fixed missing physics meshes on zombie models (#973) [*] Fixed "Player stuck when trigger_progress_use is killed" (#1245) [*] VScript: Fixed "Constants are incorrectly defined" (#1243) [/list] [h1]Maps[/h1] [h2]nmo_boardwalk[/h2] [list] [*] Added few cubemaps [*] Added missing soundscape entities [*] Fixed a bug when placing ammobox near machinegun would prevent it from further using (#1249) [*] Fixed broken occluders [*] Fixed more misaligned textures [*] Tweaked navigation [*] Tweaked spawn timers to make manning the first MG more viable solo [/list] [h2]nmo_broadway2[/h2] [list] [*] Removed forced vignette effect [/list] [h2]nmo_cabin[/h2] [list] [*] Added dialogue captions [*] Removed forced vignette effect [/list] [h2]nmo_quarantine[/h2] [list] [*] Fixed misc. errors [*] Rebuilt cubemaps [/list] [h2]nmo_rockpit[/h2] [list] [*] Added missing LDR reflections [*] Added more flashlights [*] Replaced propper textures (resolves #1244) [/list] [h2]nmo_suzhou[/h2] [list] [*] Fixed "Players respawning in the water on nmo_suzhou in casual mode" (#1177) [*] Fixed "Stuck in the gun store" (#1227) [*] Fixed "Suzhou's tire fort explosion too large / damage goes thru wall" (#1188) [*] Fixed word "find" not being capitalized in objective description [*] Tweaked navigation [/list] [h2]nmo_toxteth / nmo_toxtethdark[/h2] [list] [*] Don't fade in on world spawn [*] Removed forced vignette effect [/list] [h2]nmo_underground[/h2] [list] [*] Added 1 clip [/list] [h2]nmo_zephyr[/h2] [list] [*] Fixed invisible brushes blocking zombies (resolves #1204) [*] Tweaked clips and navigation [/list] [h2]nms_arpley[/h2] [list] [*] Removed forced vignette effect [/list] [h2]nms_drugstore[/h2] [list] [*] Added more obstructions near zone B [*] Adjusted navigation mesh [*] Fixed drugstore roof edge [*] Fixed some zone C cover props missing [*] Fixed trailer clip [*] Fixed weird floor specular inside drugstore [*] Fixed wrong ambulance skin near C [*] Fixed zombie stuck-spot in alley near zone B [*] Fixed zombies stuck spot near C [*] Fixed zone C fire showing through the wall [*] Made ladder easier to use inside Furniture Outlet [*] Removed forced brainstem [*] Removed unused parallax cubemap brush [/list] [h2]nms_midwest[/h2] [list] [*] Fixed "nms_midwest infinite player respawn during extraction" (#1124) [*] Fixed "nms_midwest won't change after completing a map" (#1123) [*] Fixed midwest_tension music not playing [*] Fixed supply drop not smashing body [*] Tweaked clips and navigation [/list]