An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: [h1]Code[/h1] [h2]Additions[/h2] [list] [*] Added cvar "inv_ammoweight", sets ammo weight per box and is supported by rulesets (#1258) [/list] [h2]Additions for mappers and modders[/h2] [list] [*] Added entity "logic_script_proxy", a bridge between VScript and server plugins [*] Added auto-complete to command "ent_create" [*] Added command "ent_info_datatable", dumps entity datatable to console [*] Added input HideProgress to entity "logic_progress" [*] Added server-side "achievement_earned" event [*] Entity "logic_progress" now allows StartProgress input while active [/list] [h3]VScript[/h3] [list] [*] Added CItem_AmmoBox bindings [*] Added CNMRiH_BaseZombie bindings [*] Added RulesetManager singleton, with ApplyCvars() function [*] Added functions ReadMapKeyValues() & WriteMapKeyValues(), substitutes for unsafe KV file I/O with interface that supports only one file per map [*] Added MAX_PLAYERS constant [/list] [h3]VScript updates from [url=https://www.moddb.com/mods/mapbase]Mapbase[/url][/h3] [list] [*] Added AI relationship constants [*] Added AI_EnemyInfo_t class [*] Added animation event constants [*] Added animevent_t class [*] Added CBaseEntity hook: string OnEntText() - Called every frame when ent_text is enabled on the entity. Return a string to be added to the ent_text printout [*] Added CBaseEntity hook: void ModifyEmitSoundParams(params) - Called every time a sound is emitted on this entity, allowing for its parameters to be modified [*] Added CBaseEntity hook: void ModifySentenceParams(params) - Called every time a sentence is emitted on this entity, allowing for its parameters to be modified [*] Added CBaseEntity hook: void OnKilledOther(victim, info) - Called when the entity kills another entity [*] Added command "ent_script_dump", dumps the names and values of entity's script scope to the console [*] Added developer cvar check on script documentation registration [*] Added EmitSound_t class [*] Added function CAI_BaseNPC::GetActivityName() [*] Added function CBaseEntity::Activate() [*] Added function CreateRope() - Creates a single rope between two entities. Can optionally follow specific attachments [*] Added function EmitSoundParamsOn() - Play EmitSound_t params on an entity [*] Added functions CBaseEntity::GetSolid() and CBaseEntity::SetSolid() [*] Added math functions MatrixScaleBy(), MatrixScaleByZero(), MatrixGetTranslation(), MatrixSetTranslation() [*] Added rope constants [*] Added sound constants, incl. channels, soundlevels, pitch, etc. [*] Updated Squirrel, includes security vulnerability fixes, and a new optional parameter for split() function to skip empty values [/list] [h2]Changes[/h2] [list] [*] Death notices now display suicide inflictor in console [*] Flattened armored zombie damage scaling for now due to hitbox fix [*] Server console now displays NPC killer name [*] Shamblers who became runners will now be displayed as such by death notices [*] Suiciding while infected now rewards a point if the player won't turn into a zombie [*] Updated the localization files [*] Weapon is now set as inflictor on gunshot suicides [*] Zombies no longer grab noclippers [*] Rulesets now allow more additional cvars: - air_density - phys_impactforcescale - phys_pushscale - phys_speeds - phys_stressbodyweights [/list] [h2]Fixes[/h2] [list] [*] Fixed BecomeRunner input not making shamblers identical to runners (#1281) [*] Fixed boards not appearing in supply boxes (#1256) [*] Fixed bow kills displaying incorrect death notice [*] Fixed chat prefix localization token being printed in dedicated server console [*] Fixed crash when inventory is accessed and inv_maxcarry is 0 (#1086) [*] Fixed create game dialog not applying server settings (#1275) [*] Fixed create game dialog not switching to main page on reload [*] Fixed create game dialog stealing input on main menu [*] Fixed death tune not playing (#1273) [*] Fixed entity "logic_progress" not stopping on input with static progress [*] Fixed game event "player_spawn" not firing (#1266) [*] Fixed game event "wave_complete" not firing [*] Fixed HUD not being reset for previous user of logic_progress entity when reactivated [*] Fixed infected Hunter model catapulting on spawn (#1253) [*] Fixed music being always muted on focus loss regardless of user options (#1272) [*] Fixed npc_zombie_template_maker trying to create invalid entity (#1269) [*] Fixed progress bar being stuck after using ShowProgressBarEx user message (#1267) [*] Fixed server vulnerability related to VScript [*] Fixed several filter entities being ignored (resolves #1255) [*] Fixed shifted hitbox indexes by using a code patch (#1257) [*] VScript: Fixed "Squirrel VM stack not consistent" error with EntitiesInBox (#1276) [/list] [h1]Maps[/h1] [h2]nmo_anxiety[/h2] [list] [*] Added collisions to RV [*] Added glow to dufflebags [*] Fixed broken soundscapes [*] Fixed key getting stuck under RV (#1254) [*] Fixed missing LDR reflections (#1259) [*] Fixed players not being able to carry a watermelon to the end [*] Fixed RV door sound and animation spam [*] Removed unlit sprites from players carrying tools (resolves #1277) [/list] [h2]nmo_brooklyn[/h2] [list] [*] Fixed incorrect livery on police car [*] Misc. fixes [/list] [h2]nmo_cleopas[/h2] [list] [*] Removed forced vignette effect [/list] [h2]nmo_rockpit[/h2] [list] [*] Added various details [*] Adjusted some item spawns [*] Adjusted some runner spawn positions [*] Elevator doors will now push players away instead of crushing them [*] Fixed items in the elevators being hard to pick up [*] Fixed light bleeding through lifting doors [*] Improved some clip brushes [*] Remade the shed near gate B [/list] [h2]nmo_quarantine / nms_ransack / nms_silence[/h2] [list] [*] Misc. fixes [/list]