An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: [h1]Additions[/h1] [list][*] Added SurvivalInfectionChanceModifier to difficulty script (resolves #1134) [*] Added cvar "hud_showchallengetimer", toggles timer display in Challenge mode [*] Added cvar "sv_maphack_allow_servercommand", disabled by default to prevent maphacks from executing commands [*] Added cvar "sv_realism_allow_respawn", enables respawning in realism mode, replacing previous hardcoded check [*] Added working func_monitor entity (with necessary multiplayer fix) [*] Rich presence now displays game version on main menu [*] Rich presence now displays map name on Steam (eg. Survival - nms_northway)[/list] [h1]Fixes[/h1] [list][*] Changed font on closed captions [*] Disabled additional nearby NPC check on spawn (resolves #1131) [*] Fixed "Material corruption when character selection screen appears" (#1158) [*] Fixed "Nades take ammo space" (#1142) [*] Fixed "Playing demos recorded with closed captions on can crash the game" (#1149) [*] Fixed "Using weapons, ammo, and other items to make the zombie incapacitated" (#1143) [*] Fixed "Wrong objective text on map change" (#1040) [*] Fixed being able to callvote a map outside rotation [*] Fixed clients downloading unnecessary nodegraph files (#1140) [*] Fixed crash on add-on manager info panel [*] Fixed death notices fading improperly [*] Fixed existing challenges not being purged on reload [*] Fixed idle stamina regeneration being used while shoving [*] Fixed issues with multi-selecting items in add-on manager UI [*] Fixed nmrih_version command displaying incorrect build number [*] Fixed shove animation being played multiple times in spectator mode (#872) [*] Fixed zombies grabbing players right after the extraction cam (#1138) [*] Force point_servercommand to never execute (resolves #1146) [*] Survival infection modifier no longer applies to Nightmare difficulty (fixes 100% infection chance) [*] Unused interactive screens wiped out for good [*] Weapon variants now count towards achievements (resolves #909)[/list] [h1]Maps[/h1] [h2]Broadway[/h2] [list][*] Misc. fixes[/list] [h2]Broadway 2[/h2] [list][*] Tweaked clips and navigation [*] Added "detonation" to final text [*] Added player respawn [*] Tank now deals damage to players [*] Fixed lever going wrong way when activated[/list] [h2]Camilla[/h2] [list][*] Extended door frame near zone B[/list] [h2]Quarantine[/h2] [list][*] Fixed players being able to activate the evac too early, breaking the extraction camera [*] Fixed several vphys collision gaps where objective items could be lost through[/list] [h2]Suzhou[/h2] [list][*] Added a new entrypoint for zombies across the road from the APC at the evac center. This should help slow the overall flow of the horde during the finale.[/list] [h1] Misc[/h1] [list][*] Updated the localization files[/list]