An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: [h2]Additions[/h2] [list] [*]Added mutator configuration, users can now save/load their selections (#1459) [*]Added new game type "Minigame", supported by mg_ map prefix [*]Current map name and game type are now displayed on the scoreboard [*]Experimental: Added item pickup prediction, toggled with cvar "cl_predictpickup" (when enabled, picked up items will move smoothly with lag) [/list] [h2]Changes[/h2] [list] [*]Bayonet can now hit the character hull for more accurate shove detection [*]Deprecated SSAO and depth of field effects due to instability, these settings are no longer saved / visible in options, while cvars "nmrih_ssao" and "nmrih_dof" can still be used [*]Fallen arrow projectiles now expire over time [*]In maps utilizing level transition, player inventories and status effects are no longer restored on round restart by default [*]Reduced installation size by compressing navigation meshes, streamed audio, and voice lines (by ~685mb) [*]Weapons with no audible ammo check will always display information on the HUD (barricade hammer, bow, chainsaw) [*]Updated the localization files: [list] [*]With thanks to community translators: [b]Blueberryy, Klowby, MakinDay, marcielcps, MsLGXC, Plazehorta[/b] [*]Want to localize NMRiH to your own language? [url=https://github.com/nmrih/nmrih-localization-files]Visit our localization repository on GitHub.[/url] [/list] [/list] [h2]Fixes[/h2] [list] [*]Fixed attached arrows causing the "physical mayhem" bug (#1455) [*]Fixed bullet penetration not working properly in realism mode (#1439) [*]Fixed compass visual bug after resolution change (#1396) [*]Fixed controls locking up in ironsight mode after holstering flashlight (#684) [*]Fixed crash when joining a server with cvar "sv_allow_custom_balance" set to 1 [*]Fixed current objective not showing after resolution change (#1396) [*]Fixed dead players respawning with 1HP after level transition [*]Fixed dropping a currently equipped item also dropping a currently held physics prop (#1433) [*]Fixed exhausted supply bag station prop continually fading in and out if you keep pressing the use key (#1423) [*]Fixed existing glow on items disappearing when a player gets close and then moves away (#1456) [*]Fixed flashlight remaining visibly equipped even though it's not present in player's inventory (#1424) [*]Fixed ghost flashlights appearing occasionally when other players go out of view [*]Fixed grenades falsely appearing during an ammo check (#1460) [*]Fixed inaccurate chainsaw sound (#1231) [*]Fixed incorrect closed caption when attacking with fists (#938) [*]Fixed instantly spawned zombies not expiring in previous zones, causing the overlord to hit a zombie limit and not being able to spawn more [*]Fixed instructor hints displaying as "No Caption Specified" for players other than activator (#1410) [*]Fixed insufficient amount of zombies being spawned by overlord in high density zones (e.g. Boardwalk's survive section) [*]Fixed issues with closed caption fade-out order [*]Fixed level transition not working with server plugins that deal with level changes [*]Fixed missing sprint animation when holding down fire button with an empty gun (#59) [*]Fixed players and their weapons being networked for no reason when out of sight [*]Fixed prediction error on firing while using a progress trigger [*]Fixed rich presence crash when Steam is unavailable [*]Fixed search path overflow preventing caption files from loading (i.e. fixes an issue with captions disappearing after having a lot of Workshop add-ons) [*]Fixed server name field on the scoreboard being blank after resolution change (#1396) [*]Fixed shadow buffer overflow when rendering flashlight depth textures for other players (#1336) [*]Fixed starting chainsaw canceling its idle sound when shoving (#1252) [/list] [h2]Changes for mappers and modders[/h2] [list] [*]Added ammobox_ entities for each ammo type [*]Added compatibility layer for bugged maps killing the !activator instead of !self (applies to "trigger_progress_use", "trigger_progress_weapon", and "trigger_keypad") [*]Added distant zombie horde models, contributed by Demo [*]Added entity "env_screenoverlay_multiplayer" [*]Added entity "point_viewcontrol_multiplayer" [*]Added entity "trigger_speed", applies overall speed modifier to players who enter the trigger [*]Added input "BecomeShambler" to zombies [*]Added input "SetSound" to ambient_fmod [*]Added inventory property overrides for weapons (icon, label, weight) [*]Added keyfield for changing background texture on "item_inventory_box" (#1296) [*]Added navigation mesh compression to reduce file size, existing meshes can be resaved with "nav_compress", or switch "-compress" can be used on existing nav_ commands (e.g. "nav_generate -compress") [*]Added output "OnItemSpawn" for "random_spawner" [*]Added output "OnPlayerDrop" for weapons [*]Added particle precipitation, incl. rain, rainstorm, snowfall, and ash (ported from Mapbase) [*]Added support for custom inventory items with "item_custom" entity (#1297) [*]Added support for loading custom soundscripts [*]Added support for precaching custom particles (#1465) [*]Added support for safe zones outside Survival mode [*]Added support for uncategorized item_inventory_box (#1296) [*]Added WAV -> MP3 fallback compatibility for "ambient_generic" (with looping support) and soundscapes [*]Added zombie sound overrides [*]Command "report_entities" now tags server-only entities [*]Disallowed "Kill" input from deleting players and the world [*]Don't clear gag flag on zombies (#1437) [*]Entity "ambient_generic" now supports multiple sound systems, FMOD is used as a fallback for looping MP3 sounds when it's required [*]Fixed "filter_script" missing "Entity scripts" keyfield in Hammer [*]Fixed boards with "Disable item motion" flag unchecked still not having motion (#1422) [*]Fixed crash when using "dumpgamestringtable" command [*]Fixed custom glow colors not working on weapons, tools, and medical items (#1457) [*]Fixed outputs on entities "trigger_keypad", "trigger_progress_use", and "trigger_progress_weapon" not setting player as !activator (#1454) [*]Fixed uncontrollable "func_tracktrain" stealing player use input (#1445) [*]Fixed Workshop locking up when attempting to download maps when an upload is in progress [*]FMOD: Overhauled ambient sound support [*]Free "spotlight_end" entity on efficient spotlights [*]Included entity "npc_maker" in Hammer game config [*]Input "SetCauser" now accepts all entities, it no longer has to be a player [*]NMRObjective: Display warning when boundary isn't a member of a visgroup, or no boundaries exist (#1302) [*]NMRObjective: Fixed memory leak while dragging lines [*]NMRObjective: Made "Objectives" and "anti" visgroup names case insensitive [*]NMRObjective: Now using local help document instead of a wiki link [*]NMRObjective: Now using modern folder selector [*]Overhauled entity "logic_script_proxy", sanitized input by doing raw calls [*]VScript: Added CAI_BaseNPC functions Freeze(), and Unfreeze() [*]VScript: Added CAmbientFMOD bindings [*]VScript: Added CEnvScreenOverlayMultiplayer bindings [*]VScript: Added CEnvTimer bindings [*]VScript: Added CFuncZombieSpawn functions GetSpawnMax(), GetSpawnedCount(), GetSpawnedDead(), GetInterimMax(), GetSpawnDensity(), GetRegenTarget(), and GetZombiesNeeded() [*]VScript: Added CItem_AmmoBox function GetAmmoType() [*]VScript: Added CItem_InventoryBox functions IsDroppedByChopper(), IsUncategorized(), and SetBackgroundTexture() [*]VScript: Added CLogicProgress bindings [*]VScript: Added CNavMesh functions GetAllAreas() and GetNavAreasInRadius() [*]VScript: Added CNMRiH_ItemCustom bindings [*]VScript: Added CNMRiH_Player functions GetCarriedItems(), Get/SetStamina(), Get/SetSpeedModifier(), Get/SetSpeedOverride(), IsDucking(), IsJumping(), and IsSprinting() [*]VScript: Added CNMRiH_WeaponBase functions GetWorldModelOverride(), SetWorldModelOverride(), ClearWorldModelOverride(), SetShootSoundOverride(), and ClearShootSoundOverride() [*]VScript: Added CObjective bindings, used in conjunction with CObjectiveManager [*]VScript: Added CObjectiveManager functions GetObjectiveById(), GetObjectiveByName(), GetObjectiveByIndex(), and GetObjectiveChain() [*]VScript: Added CPointMessageMultiplayer bindings [*]VScript: Added CPointViewControlMultiplayer bindings [*]VScript: Added CRandomSpawnController bindings [*]VScript: Added CRandom_Spawner bindings [*]VScript: Added CScriptNavArea functions GetHidingSpots(), IsCompletelyVisible(), and IsPotentiallyVisible() [*]VScript: Added datamap support for CNetPropManager, contributed by samisalreadytaken [*]VScript: Added Glowable functions to CBaseAnimating [*]VScript: Added KeyValue methods without underscores (e.g. prefer KeyValueFromString instead __KeyValueFromString, compatibility is kept) [*]VScript: Fixed CNetPropManager being nonfunctional, contributed by samisalreadytaken (#1427) [*]VScript: Fixed crash with CScriptNavArea methods IsCompletelyVisibleToTeam() and IsPotentiallyVisibleToTeam() [*]VScript: Fixed entity hooks not being called on Linux (#1428) [*]VScript: Fixed infinite loop with CNMRiH_Player function ThrowAllAmmo() [*]VScript: Fixed memory leaks on function calls [*]VScript: Fixed OnDeath() NPC hook causing errors (#1313) [*]VScript: Ported various enhancements from Mapbase [*]VScript: Removed CLocalize instance since it doesn't work on dedicated servers [*]VScript: Script named "mapspawn_.nut" now runs on map init when available [*]VScript: When the server crashes due to inconsistent VM stack, the call stack is now displayed in the error message [/list] [h2]Changes for server admins[/h2] [list] [*]Added cvar "hide_server", doesn't announce to Steam, i.e. hides from the server list [*]Added cvar "sv_bullet_bypass_player", makes bullets bypass players, it has no effect when friendly fire is on, or if target is infected (#1466) [*]Added cvar "sv_remove_unreasonable_physics", removes entities that fell out of the world in physics [*]Changed ruleset load order, mutators are now loaded before server config [*]Support for level transition is now enabled by default, admins no longer have to toggle it [*]Workshop: Optimized updates by reducing file system calls [*]Workshop: Previous map entry is now removed from the listing if it gets renamed during an update [/list] [h1]Maps[/h1] [h3]All maps[/h3] [list] [*]Added few unused tracks to music list (also track "Sorrow" has two different parts, so it has been split and added to ambient and tension section) [*]Fixed weird reflection on mud texture [/list] [h3]nmo_anxiety[/h3] [list] [*]Added clips to stairs [*]Added few missing overlays [*]Attempted to fix players getting stuck and turning when escape van turns left [*]Cleaned up nav meshes in unplayable areas [*]Fixed one of the player spawns in the tunnels not working [/list] [h3]nmo_asylum[/h3] [list] [*]Added loading screen (#1429) [/list] [h3]nmo_broadway[/h3] [list] [*]Fixed missing closed caption during evac laptop dialogue [*]Misc. tweaks [/list] [h3]nmo_cabin[/h3] [list] [*]Fixed a bug when with a certain objective chain it was almost impossible to carry watermelon to the extraction point [/list] [h3]nmo_rockpit[/h3] [list] [*]Fixed missing closed caption during radio chatter [/list] [h3]nmo_shelter[/h3] [list] [*]Added filters to VPhysics clips (no more bouncing explosives in arena objective) [/list] [h3]nmo_suzhou[/h3] [list] [*]Added few VPhysics clips [/list] [h3]nmo_toxteth / nmo_toxtethdark[/h3] [list] [*]Removed nodraw texture in breakable brick wall near church [/list] [h3]nmo_underground[/h3] [list] [*]Fixed objective softlock (#1452) [*]Tweaked clips [/list] [h3]nms_arpley[/h3] [list] [*]Attempted to fix train getting stuck randomly due to ammo/weapons [/list] [h3]nms_camilla[/h3] [list] [*]Added few details [/list] [h3]nms_notld[/h3] [list] [*]Added more zombies in the end of the map [*]Added unused music track at the map spawn [/list]