An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: [h2]Additions[/h2] [list] [*]Added backward compatibility to demo files, fixes previously recorded demos not playing [*]Added support for proportional fonts in closed captions (i.e. caption text isn't small anymore on resolutions higher than 1080p) [/list] [h2]Changes[/h2] [list] [*]Optimized zombie ability checks when near players, this improves performance on maps with a lot of attacking zombies [*]Tweaked server networking settings to reduce latency on crowded maps [*]Updated the localization files: [list] [*]With thanks to community translators: [b]Blueberryy, Klowby, MakinDay, marcielcps, Plazehorta[/b] [*]Want to localize NMRiH to your own language? [url=https://github.com/nmrih/nmrih-localization-files]Visit our localization repository on GitHub.[/url] [/list] [/list] [h2]Fixes[/h2] [list] [*]Fixed melee swings counting characters as obstructions, causing inconsistent hits and not registering all traces from the arc [*]Fixed melee swings not dealing damage to entities you're directly facing (such as breakable boards) [*]Fixed missing blood on view models (#1444) [*]Fixed points not being awarded when killing turned zombies in survival [*]Fixed potential server crashes caused by stale entity references in memory [*]Fixed rare lag compensation crash [*]Fixed server performance issues with zombies and overlord spawners [*]Fixed shadow option reverting to "Medium" [*]Fixed supply boxes closing immediately even when user is within reach [*]Fixed supply boxes not checking use distance when attached to movement parents [*]Fixed workshop add-ons not being properly removed from the add-on manager list after unsubscribing [/list] [h2]Changes for mappers and modders[/h2] [list] [*]Added auto-complete to console command "script_execute" [*]Added "Unlisted" visibility option to Workshop Publisher (#1351) [*]Fixed "ambient_fmod" sounds not following movement parents or source entities [*]Fixed crash on nav generation when bone followers are present [*]Fixed death notices not accounting for modded zombies who change classnames [*]Fixed "nav_generate" not returning to same map after generation [*]Following entities no longer require edicts: env_soundscape, func_zombie_spawn [*]MapHack: Fixed $remove_all not working with server-only entities (#1447) [*]MapHack: Fixed hang on pre-entity $edit_all [*]VScript: Added CBaseEntity functions GetGroundEntity() and SetGroundEntity() [*]VScript: Added CFuncZombieSpawn bindings [*]VScript: Added CFunc_SafeZone bindings [*]VScript: Added CNMRiH_BarricadePoint bindings [*]VScript: Added CNMRiH_HealthStationLocation bindings [*]VScript: Added COverlord_Zombie_Helper bindings [*]VScript: Added nav mesh attribute constants [*]VScript: Added NavMesh functions NavAreaBuildPath() and GetNavAreasFromBuildPath() [*]VScript: Added team constants (TEAM_ANY, TEAM_UNASSIGNED, etc.) [*]VScript: Fixed a crash when using NavMesh methods [*]VScript: Fixed an issue with "logic_script" calling functions it doesn't own [*]VScript: Fixed "filter_script" hijacking one another's PassesDamageFilter hook (#1434) [*]VScript: Fixed potential crash when using debug overlay on dedicated server [*]VScript: Fixed server-only entities incorrectly using the root scope for scripts [/list] [h2]Changes for server admins[/h2] [list] [*]Added cvar "sv_item_give", toggles medical item sharing [*]Fixed "-tickrate" command line parameter not working on Linux dedicated servers [/list] [h1]Maps[/h1] [h3]nmo_broadway2 / nmo_brooklyn / nmo_cleopas[/h3] [list] [*]Tweaked clips [/list] [h3]nmo_fema[/h3] [list] [*]Fixed wrong tree prop angle [*]Tweaked clips and cubemaps [/list] [h3]nmo_shelter[/h3] [list] [*]Raised the ground in the sewer section to remove "crouch jump" requirement over infected water [/list] [h3]nmo_suzhou[/h3] [list] [*]Fixed floating barbered wire near tire fort [*]Tweaked clips [/list] [h3]nmo_zephyr[/h3] [list] [*]Minor tweaks [/list] [h3]nms_arpley[/h3] [list] [*]Fixed cubemaps [/list] [h3]nms_camilla[/h3] [list] [*]Fixed a bug where instructor hint was following a player who activated the button [/list] [h3]nms_laundry[/h3] [list] [*]Alleys around zone B are now playable areas [*]Reworked zombie spawn area near gas station to prevent zombies getting stuck in a door frame [/list]