Hey everyone! After some rigorous testing and invaluable feedback from members of our community we're happy to officially release update 1.11 for No More Room in Hell. This is a huge update focused largely on bug fixes and quality-of-life improvements. Take a look at the changelog below and we hope you enjoy! I'd like to thank Felis, bubka, ssba, and our entire testing community for helping out with this update! [h1]New Features[/h1] [h2]Fire Extinguisher Overhaul[/h2] [list][*] Press Attack2 to equip hose, hold Attack1 to fire (only works near progress triggers) [/list] [h2]Vote HUD Overhaul[/h2] [list][*]New compact design [*]New call vote UI [*]Added sounds [/list] [h2]New Difficulty CVars from Difficulty Scripts[/h2] [list][*]RespawnWithWeapon -> sv_respawn_with_weapon [*]RespawnAllowed -> sv_respawn_allowed [*]TokensEnabledObjective -> sv_respawn_token_objective [*]TokensEnabledSurvival -> sv_respawn_token_survival [*]KillsPerTokenObjective -> sv_respawn_kills_per_token_objective [*]KillsPerTokenSurvival -> sv_respawn_kills_per_token_survival [*]SpawnGrace -> sv_spawn_grace [*]SpawnGraceWavePercent -> sv_spawn_grace_wave_percent [*]ResetTokensOnNewWave -> sv_wave_reset_tokens [*]RemoveInflictionsOnNewWave -> sv_wave_remove_inflictions [*]HealAmountOnNewWave -> sv_wave_heal_amount [*]InitialTokenCountObjective -> sv_respawn_initial_token_count_objective [*]InitialTokenCountSurvival -> sv_respawn_initial_token_count_survival [/list] [h2]Additions to nmrih_game_state entity[/h2] [h3]New Inputs[/h3] [list][*][b]RespawnPlayer[/b] : Respawns a player (activator of the I/O chain) [*][b]RespawnAllPlayers[/b] : Respawns all players [*][b]NukePlayers[/b] : Kills all players, then ends the round (loss state) [*][b]FreezeAllPlayers[/b] : Freezes all players [*][b]UnfreezeAllPlayers[/b] : Unfreezes all players [*][b]FreezeAllNPCs[/b] : Freezes all NPCs [*][b]UnfreezeAllNPCs[/b] : Unfreezes all NPCs [*][b]RestartRound[/b] : Restarts round immediately [/list] [h3]New Outputs[/h3] [list][*][b]OnRoundRestart[/b] : Fired on round restart [*][b]PreRoundRestart[/b] : Fired on pre round restart [*][b]OnRoundEnd[/b] : Fired on round end [/list] [h2]New console colors for NMRiH specific spew[/h2] [list][*][b]Yellow[/b]: Steamworks [*][b]Cyan[/b]: Add-ons/Workshop [*][b]Green[/b]: Gamerules, objectives, difficulty etc. [*][b]Magenta[/b]: MapHack [/list] [h1]Additions[/h1] [list] [*]Added 3D model preview to player selector dialog [*]Added Blitz variant to Challenge mode [*]Added Discord and Steam Rich Presence [*]Added Korean translations [*]Added a bunch of new challenges [*]Added a cvar to limit supply drops that spawn via flares to 1 (default value) [*]Added a loading screen with logos, copyright, etc. [*]Added a new warning for players trying to host a listen server if their port is not forwarded [*]Added ability to cancel barricading animation [*]Added challenge mode selection to create game dialog [*]Added custom "create game" dialog (overrides GAMEUI) [*]Added cvar "cl_steam_notification_position", sets Steam overlay notification position [*]Added cvar "sv_neutral_player_name", display player name tags in neutral color [*]Added cvar "sv_nextlevel_on_round_win", on round win condition, change level to next map instead of resetting [*]Added cvar "sv_observer_health_display", whether or not to allow health counters to be displayed for observers / spectators [*]Added cvar "sv_vote_allow_restart_game_skip" (resolves #1098) [*]Added cvar to enable/disable promo buttons on the main menu (cl_mainmenu_promo_buttons) [*]Added debug cvar sv_zombie_hate_everyone, makes zombies attack everyone... even their undead kin [*]Added keybinding for "Record demo" in options [*]Added new Gene Therapy partial blindness effect [*]Added new entity "prop_ragdoll_multiplayer", spawns a client-side ragdoll [*]Added some knock-back variation to suicides [*]Added splashes when sprinting on water [*]Added support for custom main menu backgrounds [*]Added sv_max_separation_force to configure collision force (0 disables it) [*]Added sv_objective_glow & sv_item_glow [*]MapHack now supports pre-entity manipulation, added various new functions for advanced entdata modification [/list] [h1]Changes[/h1] [list] [*]Adjusted snow surface friction [*]Allow shoving, and disallow unloading while barricading [*]Center print text now fades out smoothly [*]Disabled VR by default since it doesn't work and it crashes clients [*]Disabled kick callvote by default [*]Disallow point_servercommand by default [*]Don't allow interacting while contemplating suicide [*]Existing player ragdolls are now removed on death instead of spawn [*]Ignore multiple keypad uses from the same player [*]Keypads and inventory boxes now check for player distance and life state [*]Radial wheel appears on demo playback again [*]Removed decals from monitors that display codes to prevent players from covering them in decals [*]Replace stock HL2 image on server browser [*]Set cl_interp_npcs to 0.15 (Workaround for desync'd hitboxes) [*]Silence FMOD audio while minimized [*]Silenced annoying FMOD spew [*]Suicide blood particle now spills a puddle on the ground [*]Tweaked item glow blending [*]You can equip medical items at any time so they can be thrown [*]Zombies no longer attempt swat physics props (this never worked properly) [*]Zombies no longer attempt to attack you through doors/cages/etc. [*]Zombies no longer close doors [*]Zombies no longer get blocked by player held things [/list] [h1]Fixes[/h1] [list] [*]Fixed achievements being awarded to fake clients [*]Fixed add-on manager dialog not requesting focus properly [*]Fixed ammo hud not updating properly on shotguns [*]Fixed an issue where keypad HUD isn't closed when player goes out of distance [*]Fixed being able to be bit by multiple zombies simultaneously [*]Fixed callvote-related crash exploit [*]Fixed client freeze-up on first fired shot [*]Fixed death tune not using the music slider [*]Fixed downloaded maps not being listed in create game dialog [*]Fixed fire is not extinguished on player death [*]Fixed game not saving most advanced settings [*]Fixed garbled list of add-ons in offline mode [*]Fixed gene therapy zoom-in blindness bug [*]Fixed grenades not damaging func_breakables [*]Fixed inconsistent shove registration [*]Fixed incorrect default voice sets [*]Fixed items not interpolating after leaving inventory [*]Fixed loading screen hang on Linux [*]Fixed missing localization strings for Workshop map download [*]Fixed missing texture overlay that appeared occasionally underwater [*]Fixed missing weapon icons on Linux [*]Fixed name tags appearing on players' waists [*]Fixed observers being able to touch instant_triggers [*]Fixed players being able to use voice commands while dead [*]Fixed players being pushed out of bounds by revivers (the reviver is shoved away instead of relocating) [*]Fixed players not being tagged in Steam screenshots [*]Fixed possible misc. physics crashes with ragdoll [*]Fixed protruding neck hitbox and walk sequences [*]Fixed rare fps panel crash [*]Fixed server crash on workshop_download_collection [*]Fixed server crash regarding spec_goto exploit [*]Fixed several Linux crashes [*]Fixed spectators being able to start callvotes when not allowed to just after dying [*]Fixed start-up hang on Linux [*]Fixed strange character movement when client receives full update (ice-skating bug) [*]Fixed suicide gunshots using music volume [*]Fixed surface friction at time of death affects specator movement [*]Fixed the infamous round restart server crash [*]Fixed thrown weapons still doing damage after pickup i.e. "jitterholding" [*]Fixed turned survivors being national guards [*]Fixed vgui panel transparency [*]Fixed walkie talkie sometimes not being recognized [*]Fixed walkie talkie taking up more inventory space than it shows [*]Fixed weapon trigger bounding boxes being oversized [*]Fixed workshop downloads for dedicated servers [*]Fixed workshop maps not mounting on subscription [*]Fixed workshop maps not sorted in map list [/list]