Hello, Patch 1.09.5 is now live. The changelog for the patch is listed below. Server admins should update their server boxes as soon as possible. If you find a bug, please report it to support@nmrih.com or our [url=https://github.com/ZPSNMRiHIssues/nmrihissues]GitHub page, click here to visit it[/url] [LIST] [*]Added ton of security fixes courtesy from volvo[/*] [*]Fixed medical item bug[/*] [*]Fixed zombie skin randomization[/*] [*]Updated cabin: clipped various areas and fixed reported bugs[/*] [*]Updated Ransack: Tweaked zombie counts[/*] [*]Updated Isolated: Tweaked zombie counts[/*] [*]Updated Flooded: Reduced frequency of supply drops[/*] [*]Tweaked weapon damages, full description below[/*] [*]Sniper rifles reduced from 999 to 900 headshot damage[/*] [*]FN FAL can now penetrate through zombie flesh[/*] [*]Add cleaver[/*] [*]Add pickaxe[/*] [*]Add SKS without Bayonet[/*] [*]Add Sako 85 without Scope[/*] [*]Added barricade attack animations for zombies after 30 years of waiting[/*] [*]Players no longer walk and run as if they have a stick up their ass[/*] [*]Did fancy refactoring of weapon code[/*] [*]Added a lot of new art assets and textures, mappers have fun[/*] [*]Resized and fixed various props that were incorrectly sized[/*] [*]Fixed a bug where firearms might play incorrect shooting sounds[/*] [*]Fixed a bug where medical items were spawning incorrectly in the majority of our maps[/*] [*]Fixed issue [url=https://github.com/ZPSNMRiHIssues/nmrihissues/issues/769]#769[/url] death cam bug[/*] [*]Fixed issue [url=https://github.com/ZPSNMRiHIssues/nmrihissues/issues/724]#724[/url] flare gun ammo bug[/*] [*]Fixed issue [url=https://github.com/ZPSNMRiHIssues/nmrihissues/issues/742]#742[/url] medical item bug[/*] [*]Fixed issue [url=https://github.com/ZPSNMRiHIssues/nmrihissues/issues/700]#700[/url] medical item vanishing bug[/*] [*]nmo_toxtethdark added[/*] [/LIST] Baseball Bat updated:   [LIST] [*]HS Dam: from 200 to 225[/*] [*]Dam: from 65 to 80[/*] [*]Weight: from 200 to 180[/*] [*]Throw force: from 500 to 600[/*] [/LIST]   Updated Welder:   [LIST] [*]HSDam: from 200 to 180[/*] [*]Dam: from 50 to 70[/*] [*]Stamina: from 10 to 12[/*] [*]Weight: from 70 to 120[/*] [*]Throwforce: 10 and will be for all tools to avoid being lost[/*] [/LIST]   Flare gun updated: [LIST] [*]Throwforce: 350 to 10, Specified as tool and projectile weaponry should not be throwable.[/*] [/LIST]   Extinguisher updated: [LIST] [*]Slowed down attack and charge attack speeds[/*] [*]HSDam: from 200 to 240[/*] [*]Dam: from 50 to 90[/*] [*]Stamina: from 10 to 15[/*] [*]Throwforce: 10, Specified as a tool[/*] [/LIST]   Barricade Hammer updated: [LIST] [*]HSDam: from 210 to 220[/*] [*]Dam: from 60 to 70[/*] [*]Stamina: from 10 to 12[/*] [/LIST]   Wrench updated: [LIST] [*]HSDam: from 200 to 190[/*] [*]Dam: from 75 to 70[/*] [/LIST]   Maglite updated:   [LIST] [*]Updated attack animation[/*] [*]Updated Charge_end animation[/*] [*]HSDam: from 150 to 165[/*] [*]Dam: from 70 to 80[/*] [*]Added DamageType "blunt"[/*] [*]Added crowbar tracer particle[/*] [/LIST]   Updated Sledge: [LIST] [*]Dam: from 95 to 100[/*] [*]Throwforce: from 700 to 400[/*] [/LIST]   Updated FUBAR: [LIST] [*]HSDam: from 600 to 680[/*] [*]Dam: from 95 to 110[/*] [*]Stamina from 35 to 40.[/*] [*]Throwforce: from 700 to 350[/*] [/LIST]   Shovel updated: [LIST] [*]Shovel animation updated, slowed down quick attack speed.[/*] [*]HSDam: from 250 to 270[/*] [*]Dam: from 75 to 80[/*] [*]Weight: from 300 to 350[/*] [*]Stamina: from 20 to 18[/*] [/LIST]   Machete updated: [LIST] [*]Dam: from 65 to 80[/*] [*]Stamina: from 13 to 14[/*] [*]Weight: from 100 to 120[/*] [*]Throwforce: from 1300 to 1000[/*] [*]Quick attacking animations are minorly faster[/*] [/LIST]   Lead Pipe updated: [LIST] [*]New LeadPipe animations[/*] [*]HSDam: from 300 to 320[/*] [*]Lead pipe updated again, stamina from 13 to 18[/*] [*]Dam: from 65 to 90[/*] [*]Weight: from 200 to 230[/*] [*]Throwforce: from 900 to 700[/*] [*]Slowed down Quick attack and Charge speeds[/*] [/LIST]   Updated Crowbar: [LIST] [*]Updated Crowbar Charge animation to match Barricade Hammer.[/*] [*]Dam from 65 to 80[/*] [*]Weight: from 200 to 220[/*] [*]Stamina: from 14.29 to 17.5[/*] [*]Throwforce: from 900 to 700[/*] [/LIST]   Updated E-tool: [LIST] [*]Dam: from 65 to 80[/*] [*]Stamina: from 14.29 to 16[/*] [/LIST]   Updated Fireaxe: [LIST] [*]HSDam: from 490 to 400[/*] [*]Dam: from 85 to 95[/*] [*]Stamina: from 20 to 22[/*] [*]Throwforce: from 750 to 650[/*] [/LIST]   Minor fixes to the medkit, zippo, bandages and E-tool animations.   KitKnife updated: [LIST] [*]new kitknife animations[/*] [*]HSDam: from 160 to 140[/*] [*]Dam: from 65 to 60[/*] [*]Stamina: from 12 to 10[/*] [*]Throwforce: from 750 to 1100[/*] [/LIST]   Hatchet updated: [LIST] [*]HSDam: from 325 to 280[/*] [*]Dam: from 65 to 70[/*] [*]Stamina: from 10 to 11[/*] [*]Weight: from 100 to 90[/*] [*]Throwforce: from 750 to 800[/*] [/LIST]   [LIST] [*]Throwing removed from both Chainsaw and Abrasive Saw.[/*] [*]Removed throwing for DeerHunter Bow, adjusted a bit of the throwing on extinguisher and welder so there is 'some' force when dropping them.[/*] [*]Finished adding new bullets to all firearms.[/*] [*]Removed fake animated shell ejection from Winchester 1892 and Super X3, added actual ejection.[/*] [*]Sped up hipfiring for Winchester 1892.[/*] [*]Sped up ghost reloading for Super X3, made origin a bit farther.[/*] [*]Removed bottom coverplate and repositioned foregrip on M16A4 ACOG world model, to match with the view model.[/*] [*]Updated some selection screens with better quality and normal mapping.[/*] [*]New Wally selection screen.[/*] [*]10/22 25 mag weight increased to 260)[/*] [*]Glock 17 weight decreased to 90)[/*] [*]M92FS weight increased to 110)[/*] [*]M1911 weight increased to 120)[/*] [*]686 weight decreased to 130)[/*] [*]Sako 85 weight decreased to 400)[/*] [*]Sako 85 ironsights weight decreased to 380)[/*] [/LIST] Zephyr:   [LIST] [*]Added stair clips for seamless stair climbing action![/*] [*]Fixed issue with ammoboxes not spawning[/*] [*]Extended clip on the truck in the secret stash[/*] [*]Added support for new weapons[/*] [*]Starting area item spawns tweaked[/*] [*]Added new spawn locations for new weapons[/*] [/LIST]   Midwest:   [LIST] [*]Added stair clips for seamless stair climbing action![/*] [*]Reduced the intensity of the final runner wave[/*] [*]Made the sako 85s in the gun store the ironsight variant[/*] [/LIST]