Patch 1.09.5 is now Live, Servers Please Update (Changelog included)
Author: Bubka3,
published 8 years ago,
Hello,
Patch 1.09.5 is now live. The changelog for the patch is listed below. Server admins should update their server boxes as soon as possible.
If you find a bug, please report it to support@nmrih.com or our [url=https://github.com/ZPSNMRiHIssues/nmrihissues]GitHub page, click here to visit it[/url]
[LIST]
[*]Added ton of security fixes courtesy from volvo[/*]
[*]Fixed medical item bug[/*]
[*]Fixed zombie skin randomization[/*]
[*]Updated cabin: clipped various areas and fixed reported bugs[/*]
[*]Updated Ransack: Tweaked zombie counts[/*]
[*]Updated Isolated: Tweaked zombie counts[/*]
[*]Updated Flooded: Reduced frequency of supply drops[/*]
[*]Tweaked weapon damages, full description below[/*]
[*]Sniper rifles reduced from 999 to 900 headshot damage[/*]
[*]FN FAL can now penetrate through zombie flesh[/*]
[*]Add cleaver[/*]
[*]Add pickaxe[/*]
[*]Add SKS without Bayonet[/*]
[*]Add Sako 85 without Scope[/*]
[*]Added barricade attack animations for zombies after 30 years of waiting[/*]
[*]Players no longer walk and run as if they have a stick up their ass[/*]
[*]Did fancy refactoring of weapon code[/*]
[*]Added a lot of new art assets and textures, mappers have fun[/*]
[*]Resized and fixed various props that were incorrectly sized[/*]
[*]Fixed a bug where firearms might play incorrect shooting sounds[/*]
[*]Fixed a bug where medical items were spawning incorrectly in the majority of our maps[/*]
[*]Fixed issue [url=https://github.com/ZPSNMRiHIssues/nmrihissues/issues/769]#769[/url] death cam bug[/*]
[*]Fixed issue [url=https://github.com/ZPSNMRiHIssues/nmrihissues/issues/724]#724[/url] flare gun ammo bug[/*]
[*]Fixed issue [url=https://github.com/ZPSNMRiHIssues/nmrihissues/issues/742]#742[/url] medical item bug[/*]
[*]Fixed issue [url=https://github.com/ZPSNMRiHIssues/nmrihissues/issues/700]#700[/url] medical item vanishing bug[/*]
[*]nmo_toxtethdark added[/*]
[/LIST]
Baseball Bat updated:
[LIST]
[*]HS Dam: from 200 to 225[/*]
[*]Dam: from 65 to 80[/*]
[*]Weight: from 200 to 180[/*]
[*]Throw force: from 500 to 600[/*]
[/LIST]
Updated Welder:
[LIST]
[*]HSDam: from 200 to 180[/*]
[*]Dam: from 50 to 70[/*]
[*]Stamina: from 10 to 12[/*]
[*]Weight: from 70 to 120[/*]
[*]Throwforce: 10 and will be for all tools to avoid being lost[/*]
[/LIST]
Flare gun updated:
[LIST]
[*]Throwforce: 350 to 10, Specified as tool and projectile weaponry should not be throwable.[/*]
[/LIST]
Extinguisher updated:
[LIST]
[*]Slowed down attack and charge attack speeds[/*]
[*]HSDam: from 200 to 240[/*]
[*]Dam: from 50 to 90[/*]
[*]Stamina: from 10 to 15[/*]
[*]Throwforce: 10, Specified as a tool[/*]
[/LIST]
Barricade Hammer updated:
[LIST]
[*]HSDam: from 210 to 220[/*]
[*]Dam: from 60 to 70[/*]
[*]Stamina: from 10 to 12[/*]
[/LIST]
Wrench updated:
[LIST]
[*]HSDam: from 200 to 190[/*]
[*]Dam: from 75 to 70[/*]
[/LIST]
Maglite updated:
[LIST]
[*]Updated attack animation[/*]
[*]Updated Charge_end animation[/*]
[*]HSDam: from 150 to 165[/*]
[*]Dam: from 70 to 80[/*]
[*]Added DamageType "blunt"[/*]
[*]Added crowbar tracer particle[/*]
[/LIST]
Updated Sledge:
[LIST]
[*]Dam: from 95 to 100[/*]
[*]Throwforce: from 700 to 400[/*]
[/LIST]
Updated FUBAR:
[LIST]
[*]HSDam: from 600 to 680[/*]
[*]Dam: from 95 to 110[/*]
[*]Stamina from 35 to 40.[/*]
[*]Throwforce: from 700 to 350[/*]
[/LIST]
Shovel updated:
[LIST]
[*]Shovel animation updated, slowed down quick attack speed.[/*]
[*]HSDam: from 250 to 270[/*]
[*]Dam: from 75 to 80[/*]
[*]Weight: from 300 to 350[/*]
[*]Stamina: from 20 to 18[/*]
[/LIST]
Machete updated:
[LIST]
[*]Dam: from 65 to 80[/*]
[*]Stamina: from 13 to 14[/*]
[*]Weight: from 100 to 120[/*]
[*]Throwforce: from 1300 to 1000[/*]
[*]Quick attacking animations are minorly faster[/*]
[/LIST]
Lead Pipe updated:
[LIST]
[*]New LeadPipe animations[/*]
[*]HSDam: from 300 to 320[/*]
[*]Lead pipe updated again, stamina from 13 to 18[/*]
[*]Dam: from 65 to 90[/*]
[*]Weight: from 200 to 230[/*]
[*]Throwforce: from 900 to 700[/*]
[*]Slowed down Quick attack and Charge speeds[/*]
[/LIST]
Updated Crowbar:
[LIST]
[*]Updated Crowbar Charge animation to match Barricade Hammer.[/*]
[*]Dam from 65 to 80[/*]
[*]Weight: from 200 to 220[/*]
[*]Stamina: from 14.29 to 17.5[/*]
[*]Throwforce: from 900 to 700[/*]
[/LIST]
Updated E-tool:
[LIST]
[*]Dam: from 65 to 80[/*]
[*]Stamina: from 14.29 to 16[/*]
[/LIST]
Updated Fireaxe:
[LIST]
[*]HSDam: from 490 to 400[/*]
[*]Dam: from 85 to 95[/*]
[*]Stamina: from 20 to 22[/*]
[*]Throwforce: from 750 to 650[/*]
[/LIST]
Minor fixes to the medkit, zippo, bandages and E-tool animations.
KitKnife updated:
[LIST]
[*]new kitknife animations[/*]
[*]HSDam: from 160 to 140[/*]
[*]Dam: from 65 to 60[/*]
[*]Stamina: from 12 to 10[/*]
[*]Throwforce: from 750 to 1100[/*]
[/LIST]
Hatchet updated:
[LIST]
[*]HSDam: from 325 to 280[/*]
[*]Dam: from 65 to 70[/*]
[*]Stamina: from 10 to 11[/*]
[*]Weight: from 100 to 90[/*]
[*]Throwforce: from 750 to 800[/*]
[/LIST]
[LIST]
[*]Throwing removed from both Chainsaw and Abrasive Saw.[/*]
[*]Removed throwing for DeerHunter Bow, adjusted a bit of the throwing on extinguisher and welder so there is 'some' force when dropping them.[/*]
[*]Finished adding new bullets to all firearms.[/*]
[*]Removed fake animated shell ejection from Winchester 1892 and Super X3, added actual ejection.[/*]
[*]Sped up hipfiring for Winchester 1892.[/*]
[*]Sped up ghost reloading for Super X3, made origin a bit farther.[/*]
[*]Removed bottom coverplate and repositioned foregrip on M16A4 ACOG world model, to match with the view model.[/*]
[*]Updated some selection screens with better quality and normal mapping.[/*]
[*]New Wally selection screen.[/*]
[*]10/22 25 mag weight increased to 260)[/*]
[*]Glock 17 weight decreased to 90)[/*]
[*]M92FS weight increased to 110)[/*]
[*]M1911 weight increased to 120)[/*]
[*]686 weight decreased to 130)[/*]
[*]Sako 85 weight decreased to 400)[/*]
[*]Sako 85 ironsights weight decreased to 380)[/*]
[/LIST]
Zephyr:
[LIST]
[*]Added stair clips for seamless stair climbing action![/*]
[*]Fixed issue with ammoboxes not spawning[/*]
[*]Extended clip on the truck in the secret stash[/*]
[*]Added support for new weapons[/*]
[*]Starting area item spawns tweaked[/*]
[*]Added new spawn locations for new weapons[/*]
[/LIST]
Midwest:
[LIST]
[*]Added stair clips for seamless stair climbing action![/*]
[*]Reduced the intensity of the final runner wave[/*]
[*]Made the sako 85s in the gun store the ironsight variant[/*]
[/LIST]