[url=https://blog.nmrih2.com/?p=287][img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/4458555/94e0a4aa08d789c405022c007752423e85277436.png[/img][/url] New Dev Blog! This time, we're discussing a little bit about narrative, world building, and the universe that is No More Room in Hell! We want to add a bit more character to our world and make it more cohesive and coherent. We want the environment, the world around you to do two things narratively: tell you a story about the state of the world, and tell you small, personal stories of the individuals who perished in violence and chaos. We're building a world that doesn't glorify death and violence, but instead we want to remind you of the tragedy of every lost life. It's a hard thing to accomplish, but we feel it's one of the narrative tones that sets our game world apart from others in the genre. Check it out [url=https://blog.nmrih2.com/?p=287][b]Here![/b][/url]