Hey, Sorry for the quietness, but we uploaded a 160mb patch for the Steam Build. We also sent some keys out on the forums tonight so check your PM boxes or your email inbox. We will send more tommorow, gotta generate more keys. [quote] 9/27/2013 Changelog - Updated nms_notld [list] [*]Updated nav mesh [*]Lowered farz/fog by 300 units [*]Fixed items in safe from being highlighted while closed [*]Added color correction [/list] - Updated nmo_toxteth [list] [*]Updated nav mesh [*]Went through more detail passes on the store, graveyard, street, and skybox [*]You can no longer weld open the manhole cover on the graveyard route objective [*]Adjusted overall environmental lighting [*]Added in new loading screen [/list] - Updated nmo_lakeside [list] [*]Fixed welder objective bugs (allowing weld twice and not working at all) [*]Added in new foilage and rock models [*]CactusFantastico's Work lamps added [*]Added detail to upstairs bedroom areas [*]Added an alternate way in to the computer room. There is now a keypad on the door in the kitchen. Code is 1 of 3 random codes. [*]Added new temporary loading screen [/list] - Updated melee weapons with the following [list] [*]Quick attacks for most melee weapons will now only use horizontal swings; use charged attacks for vertical swings [*]Added a visual motion blur trail that will appear directly behind your melee weapon when you use it to help players gauge how far they're swinging and to help them aim [/list] - Renamed weapon_grenade to exp_grenade - Added exp_molotov - Added exp_tnt - Added new water materials in materials/particle/water - Updated some gasoline/water leak particle effects - Updated player skins for Wally/Jive - Updated me_kitknife weapon skin - Updated fa_sw686 weapon skin - Fixed missing animation events for fa_sw686 (sounds for SW686 + Flashlight Combo & SW686 Dryfire now work as intended) - Added 360controller.cfg by YahJ - Added more props in models/props/electronics - Added more props in models/props/misc - Added more props in models/props/rural - Pulled the First Person camera back a bit on the following weapons: fa_m92fs, fa_sw686, fa_1911 - Merged in latest code updates from Source SDK 2013 MP - Fixed some crash bugs on the Linux build [/quote]