10/29/2013 Steam Beta Patch & Changelog
Author: Riley,
published 11 years ago,
Hey guys we released a patch tonight, here's the changelog (Red Speed Servers will update whenever Valve fixes their steam distribution update):
[quote]
Maps:
- nmo_toxteth updated
[LIST]
[*]Church hatch now stays open, cannot be closed[/*]
[*]Moved TNT from the wheelbarrow and placed it on the floor next to it[/*]
[*]Added a body next to the wheelbarrow[/*]
[*]Fixed the collisions on the shelves at the side of the house in the Small Garage[/*]
[*]Added a few extra cubemaps[/*]
[/LIST]
- nmo_broadway updated
[LIST]
[*]Nav mesh updated (zombies will get in train)[/*]
[/LIST]
- nmo_chinatown updated
[LIST]
[*]Nav mesh updated[/*]
[/LIST]
- nmo_cabin updated
[LIST]
[*]Updated lighting in interior of house[/*]
[*]Updated nav mesh[/*]
[/LIST]
- nms_isolated updated
[LIST]
[*]Updated nav mesh[/*]
[/LIST]
- nms_northway
[LIST]
[*]Updated nav mesh[/*]
[/LIST]
- nms_silence updated
[LIST]
[*]Fixed some god spots in the chapel and basement[/*]
[*]Probably fixed barricade board is blocked error[/*]
[/LIST]
- nms_ransack updated
[LIST]
[*]Fixed issue where zombies can get stuck inside their spawn areas[/*]
[*]updated nav mesh[/*]
[/LIST]
----
Code:
[LIST]
[*]clear active weapon on respawn before giving fists to try and prevent ghost weapon[/*]
[*]hook into vphysics collision for molotov[/*]
[*]fix the loading dialog getting stuck in certain situations[/*]
[*]Boosted TNT to 1000 damage[/*]
[*]Boosted Grenade to 350 damage[/*]
[*]Decreased +USE range from 60 to 50[/*]
[*]Updated multiplayer advanced options to add checkbox for dynamic muzzle flashes (on by default)[/*]
[*]show objective text with compass via next objective thing[/*]
[*]add exp_grenade.txt to manifest[/*]
[*]fix particles on respawn[/*]
[*]reduce climb speed to 80 units/sec[/*]
[*]Moved resource folder out of .vpks (localization should work right now)[/*]
[/LIST]
Art:
[LIST]
[*]Updated lakeside loading screen[/*]
[/LIST]
[/quote]
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