After 30 years Patch 1.08 is out, changelog is listed below. Further details on 1.08 are listed [url=http://steamcommunity.com/games/224260/announcements/detail/160196474065222715]here[/url] And remember, if you find anything that's wrong with our game, please submit it to our [url=https://github.com/ZPSNMRiHIssues/nmrihissues#no-more-room-in-hell]GitHub page[/url] or our email at support@nmrih.com Note: SourceMod plugin should be fixed for this Patch if you're having issues [quote] [b]General[/b] [LIST] [*]Added 3 new player models; Roje, Butcher, and Badass[/*] [*]Added NPC Lag Compensation (sv_unlag_npcs)[/*] [*]Added initial support for difficulty levels (sv_difficulty classic is classic/normal, sv_difficulty casual is casual)[/*] [*]Added an optional proximity based spawning system (think Halo 1)[/*] [*]Added option to disable HTML motds (ads for example) in in multiplayer advanced options.[/*] [*]Fixed various text files relating to MOTDs and map cycles.[/*] [*]Added nmo_zephyr[/*] [*]Added nmo_cleopas[/*] [*]Added nmo_brooklyn[/*] [*]Added nms_midwest[/*] [*]Updated nmo_junction[/*] [*]Added a new firearm, the FN FAL[/*] [*]Increased stamina cost for Leadpipe from 10 to 13,matching the machete.[/*] [*]Reduced weight for Leadpipe from 250 to 200.[/*] [*]Added a certain ability that will protect your friends from your advanced infected state[/*] [*]Changed version number to 1.08.0[/*] [*]Completely redid the M16A4 ACOG RT scope behavior,now fading out when on hip,and fading in when aiming[/*] [*]Renamed the MP5A3 to the MP5A4,matching the correct real life model (console command is still fa_mp5a3,so the maps do not break)[/*] [*]Reduced maglite weight from 150 to 100.[/*] [*]Increased Baseball Bat weight from 100 to 200.[/*] [*]Increased Maglite headshot damage from 113 to 125[/*] [/LIST] [b]Sound[/b] [LIST] [*]Added support for female voice sets[/*] [*]Added "Chippants" voice set[/*] [*]Added "Pugman" voice set[/*] [*]Added various new ambient/tension music files from ThoughT to the Dynamic Music System[/*] [*]Updated sound effects for various firearms (M16A4, shotguns, etc.)[/*] [*]Fixed some voice-over problems for mag/load counts and magchecking on some of the firearms.[/*] [*]Added new sound effect for nuke[/*] [*]Replaced ammo pickup sound[/*] [*]Updated ambient rain sound[/*] [*]Fixed some voice-over problems for mag/load counts and magchecking on some of the firearms.[/*] [/LIST] [b]Art[/b] [LIST] [*]Added a ♥♥♥♥ ton of props for various new upcoming maps, both in 1.08 and for future patches[/*] [*]Added a lot of animations for a certain new action[/*] [*]Redone the forward sights for the Ruger 10/22[/*] [*]Added "Badass" Character Model + Zombie Model[/*] [*]Added "Butcher" Character Model + Zombie Model[/*] [*]Added "Roje" Character Model + Zombie Model[/*] [*]Shader & Texture adjustments for Player and Zombie models[/*] [*]New bolt animation for the JAE-700 on shoot and reload empty.[/*] [*]Fixed shotgun empty reloading missing sequences.[/*] [*]Minor animation updates to the following firearms/melees: M9,Glock 17,686,Hatchet,FUBAR,E-tool,SKS,CZ858,M16A4,Ruger 10/22,SV-10,Maglite,Shovel,Winchester 1892.[/*] [*]Rerendered chinatown skybox textures (LDR/HDR) [/*] [*]Added new skybox textures for Midwest[/*] [*]Fixed Fireaxe world model floating in third person[/*] [*]Fixed M67 Grenade world model having the lever and pin invisible when not used,and vice versa when used and thrown[/*] [/LIST] Maps [LIST] [*]Added a new Objective level with a focus on scavenging, Cleopas[/*] [*]Added a new Objective level with a focus on different objective paths, Brooklyn[/*] [*]Added a new Objective level, created by community mapper billionlioe, Zephyr[/*] [*]Added a new Survival level, created by community mapper billionlioe, Midwest[/*] [*]Updated Junction[/*] [/LIST] [b]nmo_junction Specific Changes[/b] [LIST] [*]Alley way door explosion objective can now harm NPCs.[/*] [*]Added several new props.[/*] [*]Fixed clipping frame on door near extraction tunnel.[/*] [*]Changed the position of a door in the apartments where players could get stuck if both doors were opened in the same direction.[/*] [*]Brightness of the lights in the sewer tunnels increased by 35%.[/*] [*]General improvement to lighting in the level.[/*] [*]Other general improvements.[/*] [/LIST] [/quote]