1.08 is out (Server owners go update)
Author: Riley,
published 10 years ago,
After 30 years Patch 1.08 is out, changelog is listed below. Further details on 1.08 are listed [url=http://steamcommunity.com/games/224260/announcements/detail/160196474065222715]here[/url]
And remember, if you find anything that's wrong with our game, please submit it to our [url=https://github.com/ZPSNMRiHIssues/nmrihissues#no-more-room-in-hell]GitHub page[/url] or our email at support@nmrih.com
Note: SourceMod plugin should be fixed for this Patch if you're having issues
[quote]
[b]General[/b]
[LIST]
[*]Added 3 new player models; Roje, Butcher, and Badass[/*]
[*]Added NPC Lag Compensation (sv_unlag_npcs)[/*]
[*]Added initial support for difficulty levels (sv_difficulty classic is classic/normal, sv_difficulty casual is casual)[/*]
[*]Added an optional proximity based spawning system (think Halo 1)[/*]
[*]Added option to disable HTML motds (ads for example) in in multiplayer advanced options.[/*]
[*]Fixed various text files relating to MOTDs and map cycles.[/*]
[*]Added nmo_zephyr[/*]
[*]Added nmo_cleopas[/*]
[*]Added nmo_brooklyn[/*]
[*]Added nms_midwest[/*]
[*]Updated nmo_junction[/*]
[*]Added a new firearm, the FN FAL[/*]
[*]Increased stamina cost for Leadpipe from 10 to 13,matching the machete.[/*]
[*]Reduced weight for Leadpipe from 250 to 200.[/*]
[*]Added a certain ability that will protect your friends from your advanced infected state[/*]
[*]Changed version number to 1.08.0[/*]
[*]Completely redid the M16A4 ACOG RT scope behavior,now fading out when on hip,and fading in when aiming[/*]
[*]Renamed the MP5A3 to the MP5A4,matching the correct real life model (console command is still fa_mp5a3,so the maps do not break)[/*]
[*]Reduced maglite weight from 150 to 100.[/*]
[*]Increased Baseball Bat weight from 100 to 200.[/*]
[*]Increased Maglite headshot damage from 113 to 125[/*]
[/LIST]
[b]Sound[/b]
[LIST]
[*]Added support for female voice sets[/*]
[*]Added "Chippants" voice set[/*]
[*]Added "Pugman" voice set[/*]
[*]Added various new ambient/tension music files from ThoughT to the Dynamic Music System[/*]
[*]Updated sound effects for various firearms (M16A4, shotguns, etc.)[/*]
[*]Fixed some voice-over problems for mag/load counts and magchecking on some of the firearms.[/*]
[*]Added new sound effect for nuke[/*]
[*]Replaced ammo pickup sound[/*]
[*]Updated ambient rain sound[/*]
[*]Fixed some voice-over problems for mag/load counts and magchecking on some of the firearms.[/*]
[/LIST]
[b]Art[/b]
[LIST]
[*]Added a ♥♥♥♥ ton of props for various new upcoming maps, both in 1.08 and for future patches[/*]
[*]Added a lot of animations for a certain new action[/*]
[*]Redone the forward sights for the Ruger 10/22[/*]
[*]Added "Badass" Character Model + Zombie Model[/*]
[*]Added "Butcher" Character Model + Zombie Model[/*]
[*]Added "Roje" Character Model + Zombie Model[/*]
[*]Shader & Texture adjustments for Player and Zombie models[/*]
[*]New bolt animation for the JAE-700 on shoot and reload empty.[/*]
[*]Fixed shotgun empty reloading missing sequences.[/*]
[*]Minor animation updates to the following firearms/melees: M9,Glock 17,686,Hatchet,FUBAR,E-tool,SKS,CZ858,M16A4,Ruger 10/22,SV-10,Maglite,Shovel,Winchester 1892.[/*]
[*]Rerendered chinatown skybox textures (LDR/HDR) [/*]
[*]Added new skybox textures for Midwest[/*]
[*]Fixed Fireaxe world model floating in third person[/*]
[*]Fixed M67 Grenade world model having the lever and pin invisible when not used,and vice versa when used and thrown[/*]
[/LIST]
Maps
[LIST]
[*]Added a new Objective level with a focus on scavenging, Cleopas[/*]
[*]Added a new Objective level with a focus on different objective paths, Brooklyn[/*]
[*]Added a new Objective level, created by community mapper billionlioe, Zephyr[/*]
[*]Added a new Survival level, created by community mapper billionlioe, Midwest[/*]
[*]Updated Junction[/*]
[/LIST]
[b]nmo_junction Specific Changes[/b]
[LIST]
[*]Alley way door explosion objective can now harm NPCs.[/*]
[*]Added several new props.[/*]
[*]Fixed clipping frame on door near extraction tunnel.[/*]
[*]Changed the position of a door in the apartments where players could get stuck if both doors were opened in the same direction.[/*]
[*]Brightness of the lights in the sewer tunnels increased by 35%.[/*]
[*]General improvement to lighting in the level.[/*]
[*]Other general improvements.[/*]
[/LIST]
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