Hi, We've just pushed out our 1.07.5 patch to Steam, changelog is listed below. If you find any bugs/glitches/crashes, please post them on our [url=http://www.nomoreroominhell.com/forums/index.php?showforum=57]official forums[/url], or post them on our [url=https://github.com/ZPSNMRiHIssues/nmrihissues]GitHub[/url]. This might be the last patch for the game from now until XMAS week (we're finishing up some important stuff), but if there's a major issue, we'll release another patch next wednesday/thursday ---- [quote] General: [list] [*]Fixed Glock's slide going way too back,which was unrealistic and it resulted in showing missing faces. [*]Fixed the 1911's flashlight sprint randomly playing ironsighting animation at the start of the sprint. [*]Recoil changes to the M16A4 and SKS,as well added missing sprint sequences for the SKS. [*]Fixed some viewmodel animation jitter [*]Added various art props [*]sv_idle_autokick_enabled will no longer kick the host of a Local/Listen server [*]You can now unload your guns, currently uses the ammocheck animations for placeholder (U by default in Keyboard Options) [*]Moved infection and main menu music to FMOD [*]Hid close button on radial menu [*]Fixed molotov/flare gun crash [/list] nmo_cabin [list] [*]Fixed the dock shed door from getting blocked by zombies [*]Moved the kitchen door objective glow to the lock. It solves a rendering sorting issue with the glow. [*]Added more lights [*]Added a few random molotov cocktails [/list] nmo_toxteth [list] [*]Objective gascan and tnt now have debris flags [*]Extra car detail on street [*]New 2nd route at garden area [*]Removed power socket poking through the floor in the spawn house [*]Added some candles around certain areas and some very minor things [/list] nms_northway [list] [*]Diner is remade, has new looks and different layout. [*]Market is remade, has new looks, is more lit and also has different layout. [*]Gunshop is remade, has new looks and different layout (is more open). [*]Pharmacy is somewhat remade too, has new looks, especially in the back room. [*]Underground garage has now one new small room added. It has medical-supply crate inside of it. [*]Replaced some prop_physics props with those same models recompiled to prop_static. [*]Added few props here and there in "construction/renovation area" to make it look bit more obvious. [*]Added glowsticks to both supply-drop targets. One has blue glow and another one has red glow. [*]Added small pile of burning corpses in the bathroom in the "construction/renovation area". This burning pile should be extinguished first to avoid damage while taking the medical-supply crate at the back end of the room. [*]Market storage room´s door works now so, that it can be only opened from the inside of the storage room. [*]Other (probably) minor stuff [/list] nms_silence [list] [*]Added an additional pass of detail on the overall map [*]Fixed some god spots [*]Tweaked damages of the explosive traps from 256 to 512. [*]Added soundscapes to the map. [/list]