1.07.5 Patch is out
Author: Riley,
published 10 years ago,
Hi,
We've just pushed out our 1.07.5 patch to Steam, changelog is listed below. If you find any bugs/glitches/crashes, please post them on our [url=http://www.nomoreroominhell.com/forums/index.php?showforum=57]official forums[/url], or post them on our [url=https://github.com/ZPSNMRiHIssues/nmrihissues]GitHub[/url].
This might be the last patch for the game from now until XMAS week (we're finishing up some important stuff), but if there's a major issue, we'll release another patch next wednesday/thursday
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[quote]
General:
[list]
[*]Fixed Glock's slide going way too back,which was unrealistic and it resulted in showing missing faces.
[*]Fixed the 1911's flashlight sprint randomly playing ironsighting animation at the start of the sprint.
[*]Recoil changes to the M16A4 and SKS,as well added missing sprint sequences for the SKS.
[*]Fixed some viewmodel animation jitter
[*]Added various art props
[*]sv_idle_autokick_enabled will no longer kick the host of a Local/Listen server
[*]You can now unload your guns, currently uses the ammocheck animations for placeholder (U by default in Keyboard Options)
[*]Moved infection and main menu music to FMOD
[*]Hid close button on radial menu
[*]Fixed molotov/flare gun crash
[/list]
nmo_cabin
[list]
[*]Fixed the dock shed door from getting blocked by zombies
[*]Moved the kitchen door objective glow to the lock. It solves a rendering sorting issue with the glow.
[*]Added more lights
[*]Added a few random molotov cocktails
[/list]
nmo_toxteth
[list]
[*]Objective gascan and tnt now have debris flags
[*]Extra car detail on street
[*]New 2nd route at garden area
[*]Removed power socket poking through the floor in the spawn house [*]Added some candles around certain areas and some very minor things
[/list]
nms_northway
[list]
[*]Diner is remade, has new looks and different layout.
[*]Market is remade, has new looks, is more lit and also has different layout.
[*]Gunshop is remade, has new looks and different layout (is more open).
[*]Pharmacy is somewhat remade too, has new looks, especially in the back room.
[*]Underground garage has now one new small room added. It has medical-supply crate inside of it.
[*]Replaced some prop_physics props with those same models recompiled to prop_static.
[*]Added few props here and there in "construction/renovation area" to make it look bit more obvious.
[*]Added glowsticks to both supply-drop targets. One has blue glow and another one has red glow.
[*]Added small pile of burning corpses in the bathroom in the "construction/renovation area". This burning pile should be extinguished first to avoid damage while taking the medical-supply crate at the back end of the room.
[*]Market storage room´s door works now so, that it can be only opened from the inside of the storage room.
[*]Other (probably) minor stuff
[/list]
nms_silence
[list]
[*]Added an additional pass of detail on the overall map
[*]Fixed some god spots
[*]Tweaked damages of the explosive traps from 256 to 512.
[*]Added soundscapes to the map.
[/list]