1.07.3 Patch is now live (servers need to update)
Author: Riley,
published 11 years ago,
Hi,
Our third patch will go live shortly on on Steam, server hosts need to update!
In the future, expect future patches (ones that affect servers) to come out over on wednesdays/thursdays
Changelog is listed below:
[quote]
[b]Changelog:[/b]
General:
[LIST]
[*]Fixed range on hatchet's flashlight charge.[/*]
[*]Crowbar now has flashlight support.[/*]
[*]Fixed the pipe's flashlight charge where the left arm mesh would randomly stretch on the end of the animation.[/*]
[*]Bow aiming/accuracy fixed,make sure to use the green line (first one) to aim.[/*]
[*]Minor update to the axe's animation.[/*]
[*]Fixed zombie cap code on nms_ maps (game will only allow up to 85 active npcs at once)[/*]
[*]Added localization for: Italian, Russian, Spanish, Hungarian, Swedish, Traditional Chinese[/*]
[*]Added version number UI panel to main menu[/*]
[*]Added Social Icons to main menu[/*]
[*]Fixed "Kenneth" Voice Set to properly play AlmostFull lines[/*]
[*]Fixed time_to_run_and_gun.ogg not playing correctly[/*]
[*]Improved achievement code[/*]
[*]Fixed infinite ammo bug (thanks [ J ] Man)[/*]
[*]Fixed ammo section overlapping items in Main Inventory Wheel[/*]
[*]Misc. crashes and small bugs fixed
[/LIST]
MacOS Fixes
[LIST]
[*]Fixed Mac brightness (sRGB read error in shaders)[/*]
[/LIST]
nms_isolated
[LIST]
[*]Balanced incremental difficulty[/*]
[*]Extraction now arrives at wave 10[/*]
[*]Swapped out some decals in the house[/*]
[/LIST]
nms_ransack
[LIST]
[*]Balanced incremental difficulty[/*]
[*]Added more interactive features i.e coded safe/burning alley[/*]
[*]Further optimisation[/*]
[*]Extraction now arrives at wave 10[/*]
[*]runners now begin at wave 3[/*]
[*]kids now begin at wave 5[/*]
[*]Clipped off some god spots[/*]
[/LIST]
nmo_lakeside
[LIST]
[*]Optimization improvements[/*]
[*]Fixed extraction bug[/*]
[*]Tweaked boat start position[/*]
[*]Door codes are more noticeable[/*]
[*]Added friendly fire blocker to spawn[/*]
[*]Added light source behind house[/*]
[*]Reworded objective to hint more to the solution[/*]
[/LIST]
nmo_toxteth
[LIST]
[*]Made extraction ladder easier to climb[/*]
[*]New store music by Thought[/*]
[*]Redid the jump gap area in adsa store[/*]
[*]1 or 2 more weapons and zombie spawns[/*]
[*]Map is now harder[/*]
[*]Slightly adjusted positions of some objective items[/*]
[*]Fixed some nav_jump errors in the sewer[/*]
[*]Few other minor things[/*]
[/LIST]
nms_favela
[LIST]
[*]Removed purple squares in map [/*]
[/LIST]
nms_silence
[LIST]
[*]Fixed zombies bunching up on certain props[/*]
[/LIST]
[/quote]
If you discover any bugs, head to our [url=https://github.com/ZPSNMRiHIssues/nmrihissues]GitHub page[/url], [url=http://www.nomoreroominhell.com/forums/index.php?showforum=57]official forums[/url], or email us at support@nmrih.com
Note: If you opted into the NMRiH Beta Branch, opt out of it