1.07.2 Patch is out (Servers need to update)
Author: Riley,
published 11 years ago,
Hi,
We just released our second patch on Steam, server hosts need to update!
Changelog is listed below:
[quote]
Maps:
- nmo_toxteth updated:
[list]
[*]Reduced func_vphysics_clip by 50%
[/list]
- nmo_chinatown updated:
[list]
[*]Tweaked physics clips in subway area
[/list]
- nms_notld updated:
[LIST]
[*]Changed evac expire to 60 seconds from 45 sec.[/*]
[*]Changed child zombie wave to 5 from 6.[/*]
[*]Changed generator run time to 30 sec from 45 sec.[/*]
[*]Decreased damage from electric trap.[/*]
[*]Flame thrower can now be crouched walked under when its on.[/*]
[/LIST]
- nms_silence updated:
[list]
[*]Extraction Truck now parks at the correct spot on the street
[/list]
Code:
[LIST]
[*]Made melee tracing more reliable in terms of client side impacts, and improved range on server side[/*]
[*]Disable screenspace shadow for osx (Dark screen fix)[/*]
[*]Reduced SKS shove damage multiplier against players.[/*]
[*]Scaled blast and fire damage in FF[/*]
[*]Changed player collision to a soft collision style.[/*]
[*]Removed ability to duck while being grabbed.[/*]
[*]Zombies now only infect when eating[/*]
[*]Stats/achievements will now report to the steam servers more reliably when initial connection to steam servers fails.[/*]
[*]Added the ability to shove when out of stamina, this adds a half second delay before your next shove and does not push the zombie back.[/*]
[*]Tweaks to music manager states to showcase a much greater variety of tracks.[/*]
[*]Hide close button on inventory crate hud[/*]
[*]Thrown weapons now aim higher without having to look so far up.[/*]
[*]Thrown weapons will not pass through zombies as often.[/*]
[*]Give idle kick reason in booted from game message.[/*]
[*]Shader optimization[/*]
[*]Always play ear ringing dsp on explosion[/*]
[*]General crash fixes[/*]
[*]Items now drop at a more predictable angle[/*]
[*]Fixed pills/walkie attached to belt blocking USE traces[/*]
[*]Make weapons lower when not enough stamina to shove (firearms) or quick attack (melee)[/*]
[*]Fixed infinite grenade bug[/*]
[*]Added sv_lan option to server create dialog (defaults to OFF)[/*]
[*]Added timer to count down the start of first round[/*]
[*]Reduced initial sprint stamina penalty from 15 to 12[/*]
[/LIST]
[LIST]
[*]Bow changes
[LIST]
[*]Weight reduced to 150 from 450[/*]
[/LIST]
[/*]
[*]Hatchet Changes
[LIST]
[*]Weight Reduced to 100 from 200[/*]
[*]Damage increased to 65/325 on standard hits/headshots from 60/250[/*]
[/LIST]
[/*]
[*]Grenade changes
[LIST]
[*]Damage increased to 1000 from 350[/*]
[/LIST]
[/*]
[*]TNT changes
[LIST]
[*]Damage increased to 1500 from 1000[/*]
[/LIST]
[/*]
[*]Fist changes
[LIST]
[*]Given the "Blunt" damage type which adds a high chance of knockback[/*]
[/LIST]
[/*]
[*]Lead Pipe Changes
[LIST]
[*]Weight reduced to 250 from 400[/*]
[*]Damage increased 250 headshots from 200[/*]
[/LIST]
[/*]
[*]Machete Changes
[LIST]
[*]Weight increased to 100 from 50[/*]
[*]Stamina drain decreased to 13 from 16.67[/*]
[*]Damage reduced to 350 on headshots from 490[/*]
[/LIST]
[/*]
[/LIST]
[/quote]