1.07.10 Release (Changelog Included)
Author: Riley,
published 10 years ago,
Note: If you find a severe bug or issue, please report it on our [url=https://github.com/ZPSNMRiHIssues/nmrihissues/issues]GitHub page[/url]. If you crash, please send your .mdmp to use at support@nmrih.com, [url=https://github.com/ZPSNMRiHIssues/nmrihissues#if-your-game-crashes]directions[/url] are listed here.
Hi again,
We've just released a small hotfix (50mb) in advance of our upcoming content patch. The following things are changed/fixed:
[quote]
Changelog for 1.07.10
General:
[LIST]
[*]Use sv_tags instead of creating custom convar for showing tags in server browser[/*]
[*]Fixed various mac/linux crash issues[/*]
[*]Removed cheat flags on sv_wave_begin_grace and sv_spawn_grace_objectivecount [/*]
[*]Added various new props and textures for upcoming maps[/*]
[*]Fixed a client and server crash caused by the molotov cocktail[/*]
[/LIST]
nms_favela:
[LIST]
[*]Added highway bridge as a landmark on one side of the map.[/*]
[*]Added some rain to have somewhat nicer atmosphere.[/*]
[*]Optimized the map a little by removing unnecessary brush-details (mainly doorframes which were wasted anyway in rather dark map).[/*]
[*]Tweaked environment lighting to match the skybox better and to have some better visuals.[/*]
[*]Tweaked surrounding fog and 3d sky so it blends nicer together.[/*]
[*]Removed some health-crates and their locations.[/*]
[*]Removed some fema-crates so they're not in the safe zones anymore.[/*]
[*]Zombie initial spawn count is now 18.[/*]
[*]Zombie increment count is now 11.[/*]
[*]Ending wave is now at 10.[/*]
[*]Clipped off some areas from players/zombies.[/*]
[*]Relocated most of the zombie spawns to edges of the map.[/*]
[*]Miscellaneous fixes[/*]
[/LIST]
[/quote]