Note: If you find a severe bug or issue, please report it on our [url=https://github.com/ZPSNMRiHIssues/nmrihissues/issues]GitHub page[/url]. If you crash, please send your .mdmp to use at support@nmrih.com, [url=https://github.com/ZPSNMRiHIssues/nmrihissues#if-your-game-crashes]directions[/url] are listed here. Hi again, We've just released a small hotfix (50mb) in advance of our upcoming content patch. The following things are changed/fixed: [quote]   Changelog for 1.07.10   General: [LIST] [*]Use sv_tags instead of creating custom convar for showing tags in server browser[/*] [*]Fixed various mac/linux crash issues[/*] [*]Removed cheat flags on sv_wave_begin_grace and sv_spawn_grace_objectivecount [/*] [*]Added various new props and textures for upcoming maps[/*] [*]Fixed a client and server crash caused by the molotov cocktail[/*] [/LIST] nms_favela: [LIST] [*]Added highway bridge as a landmark on one side of the map.[/*] [*]Added some rain to have somewhat nicer atmosphere.[/*] [*]Optimized the map a little by removing unnecessary brush-details (mainly doorframes which were wasted anyway in rather dark map).[/*] [*]Tweaked environment lighting to match the skybox better and to have some better visuals.[/*] [*]Tweaked surrounding fog and 3d sky so it blends nicer together.[/*] [*]Removed some health-crates and their locations.[/*] [*]Removed some fema-crates so they're not in the safe zones anymore.[/*] [*]Zombie initial spawn count is now 18.[/*] [*]Zombie increment count is now 11.[/*] [*]Ending wave is now at 10.[/*] [*]Clipped off some areas from players/zombies.[/*] [*]Relocated most of the zombie spawns to edges of the map.[/*] [*]Miscellaneous fixes[/*] [/LIST]   [/quote]