[h3]------------------------- Cosmic Date 17.05.2024 -------------------------[/h3] [h3]Dear Space Travelers,[/h3] Helperbot here! Today I’m back with some… [b]balance[/b]. No, I’m not talking about the propeller that distributes my weight evenly, allowing me to remain upright and steady, I’m talking about balancing out the proportions of our little universe, so things feel properly distributed. [b]No more wandering around mindlessly for hours to find that rare mineral![/b] Now, you only need to wander for like an hour. Maybe a little longer. Who knows!? At least you’ll have your [b]rocket fuel to speed up your search! [/b] [b]TL;DR: This patch is focused on rebalancing items that were hard to obtain, or otherwise lacked renewability. There are also, of course, plenty of bug fixes, as well as a new item that players can craft for an easy source of Rocket Fuel! [/b] Okay strap in - cause this is going to be another long one. [img]https://clan.cloudflare.steamstatic.com/images//39684651/691e9f8804ddd2dc03f262ce11109c0b5e43b312.png[/img][list] [*] Added "rocket fuel canister", a craftable item that allows for easier creation of rocket fuel. There are still plenty of incentives to complete fuel refineries (system completion, jellyfish armor, e-corp mechanisms, etc) - but now it should be a little less of a chore to fast travel. [*] Added auto-shotgun to the loot pool for tier 3 combat chests. These are now the fourth mutually-exclusive, guaranteed pink-filament drop from these chests, alongside the contractor, meta-blade, and laser-saber. [/list] [img]https://clan.cloudflare.steamstatic.com/images//39684651/8728ec664bfdebd307afc4b4b7fb9500488be30a.png[/img][list] [*] Tier 2 and 3 combat chests have drop rates adjusted: [*] Tier 3 combat chests have a 100% chance to have ONE of the following: Projectile Amp, Shield Generator, OR a random core (so a mutually exclusive 30% chance at each). [*] Tier 2 combat chests have the same drop table, but only a 50% chance to include the above drops. [/list] [img]https://clan.cloudflare.steamstatic.com/images//39684651/799a4f193f229bb9663ece766fd375ca9815b863.png[/img][list] [*] Slightly reduced frequency of "resource" perk cards, in favor of buff perk cards. [*] Giant Windmills now get "biome buff" of +1 socket in prairie planets, to match regular windmills. [*] Geothermal generators now get "biome buff" on magma planets, in addition to the normal autumnal buff. [*] Feeding omnivores now has more impact on their hunger meter. [/list] [img]https://clan.cloudflare.steamstatic.com/images//39684651/110db04b5cea19969053e29c0f304dd8f91ecefb.png[/img] [list] [*] Fixed lack of recipe for Ambient Defrostifier - now crafted in the same way as thermal shielding [*] Fixed issue that could cause Toxicite shards and Cryolite shards to stop generating [*] Increased priority for gooseberry groves on icy planets, and cocoa/corpse flowers on jungle planets [*] Fixed issue where prairie planet wheat groves were set to lowest priority for generation, making them very rare [*] Fixed issues with very low drop rate for Nautilus (Shattered Aegis item) and Green Mega-bot (Reactive Capacitor item) [*] Fixed issue where rainbow chests dropped normal chests, rather than decorative rainbow chest items [*] Fixed issue that caused full perk purchases to become unobtainable [*] Fixed issue where right-clicking to unequip tools would not interact with 'locked slots' properly [*] Fixed rare crash on destroying auto-turret [*] Fixed issue where activated thermal generator could display crazy values like -1000% heat [*] Buffed XP drops for Jellyfish Ironclad and Jellyfish Juggernaut [*] Fixed bug where Omni-bot fight could not start in several localizations, due to missing event trigger in loca files [*] Fixed negative star issue, as well as several other issues with Otto's weapon buyback feature [*] Players with negative star counts from Otto Shop glitch now will have 0 stars on load [*] Fixed issue where extruder UI would give 'deny' message if player tried to pick up both bars in hand [*] Fixed issue where chests/hotswap buttons wouldn't display "hidden" labels like food buff data while SHIFT was held during mouseover [*] Fixed crash related to stormbreaker hammer tornado smash [*] Fixed issue where batchers/splitters/filters failed to properly free tiles after being destroyed [*] Fixed issue where batcher did not drop items [*] Fixed issue with anvil durability repair rounding improperly [*] Fixed issue where ice slugs had 20x frost VULNERABILITY, rather than the intended 20x frost RESISTANCE [*] Fixed missing buff data for Shattered Aegis [*] Lowered volume of track "just you against the world" to be in line with other tracks [*] Fixed issue where inverting multi-component serums resulted in bugged name/description text fields [*] Fixed issue where achievement “Mad Scientist” could fail to activate [*] Fixed issue with achievement “Dragonfish: Deflected”, where achievement required the deflected spines to hit and damage dragonfish, rather than for just deflection, as in achievement description [/list] See you in the Mini-verse! Your friend Helperbot [h3] ------------------------- END OF TRANSMISSION -------------------------[/h3] To stay up to date join our Discord, and of course, tell your friends about Minicology! [url=https://discord.gg/WGTkGceBHp][img]https://clan.cloudflare.steamstatic.com/images//39684651/81771b38e4e298e7030f992f8d72d7815c54ddab.png[/img][/url] [b]Minicology[/b] [list] [*] [url=https://twitter.com/Play_Minicology]Twitter[/url] [*] [url=https://www.tiktok.com/@minicology]TikTok[/url] [*] [url=https://www.instagram.com/minicologygame/]Instagram[/url] [/list]