Changes and additions: [b]Water will now drain and pool![/b] Very exciting. Craft a pump to remove water from an area and add it to your sprinklers. [i]Stay tuned for a larger water update later in January that will add salt vs fresh water, allow plants to absorb water from nearby areas, add water vapor + cloud formation dynamics, and make raindrops replenish water sources! [/i] [b]Melee weapon tweaks[/b] This is a minor section of the update, but Melee weapons have been reworked internally and you may notice slight differences in handling. Performing pogo-style double jumps on enemies is now much easier, and melee recoil/knockback behaves much more predictably. [b]Research Station rework[/b] Taking into account player feedback, users can now directly use the research station to supply blueprints to the 3D Printer. This crafting process takes a few seconds to scan and transfer blueprints, though, so you still have plenty of incentive to memorize crafting recipes ;) Bugfixes: [list] [*] Range weapon ammo count will now appear properly on the side of cursor [*] Fixed crash on repeatedly swapping equipment and laser drill with full inventory [*] Research station now properly shows available crafting items in green, unavailable in red [*] Fixed crystal shards and plants not properly loading growth stage / fruiting and flowering status [*] [/list] Known bugs: [list] [*] Laser drill will display particle animations when targeting animals [*] Multiple furnaces behave in... unpredictable ways... [*] Star shower event pointer behaves erratically when multiple stars spawn simultaneously [*] Settings do not save [*] Pulling up worldmap will sometimes cause serious performance issues. Saving and reloading should fix these. [/list]