[CLOSED BETA 0.511] Water and Research update
Author: Zarathustra,
published 2 years ago,
Changes and additions:
[b]Water will now drain and pool![/b] Very exciting. Craft a pump to remove water from an area and add it to your sprinklers. [i]Stay tuned for a larger water update later in January that will add salt vs fresh water, allow plants to absorb water from nearby areas, add water vapor + cloud formation dynamics, and make raindrops replenish water sources! [/i]
[b]Melee weapon tweaks[/b] This is a minor section of the update, but Melee weapons have been reworked internally and you may notice slight differences in handling. Performing pogo-style double jumps on enemies is now much easier, and melee recoil/knockback behaves much more predictably.
[b]Research Station rework[/b] Taking into account player feedback, users can now directly use the research station to supply blueprints to the 3D Printer. This crafting process takes a few seconds to scan and transfer blueprints, though, so you still have plenty of incentive to memorize crafting recipes ;)
Bugfixes:
[list]
[*] Range weapon ammo count will now appear properly on the side of cursor
[*] Fixed crash on repeatedly swapping equipment and laser drill with full inventory
[*] Research station now properly shows available crafting items in green, unavailable in red
[*] Fixed crystal shards and plants not properly loading growth stage / fruiting and flowering status
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Known bugs:
[list]
[*] Laser drill will display particle animations when targeting animals
[*] Multiple furnaces behave in... unpredictable ways...
[*] Star shower event pointer behaves erratically when multiple stars spawn simultaneously
[*] Settings do not save
[*] Pulling up worldmap will sometimes cause serious performance issues. Saving and reloading should fix these.
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