[img]https://clan.cloudflare.steamstatic.com/images//39684651/27c9d8e3d2ab306b65d9397db4c576907358010f.png[/img] This update seeks to round out the last bits of Minicology's current ecosystem mechanics and polish things up before Minicology exits pre-beta/alpha into a more open beta (details coming on how that will be accessed within the next.. month? two months? Something like that). Starting in new worlds, you'll notice your crashed ship has a new item inside: the Foodchain Analyzer. This will let you see the animals current inhabiting your planet, and gives some info on how they interact. Some other things have been fixed and added as well! -Added doors -Added vertical gardens -Fixed music not restarting -Fixed star rewards improperly generating in winter -Fixed various glitches -Improved handling in the gravitational "flip zones" on world corners, particularly when using the jetpack. -Fixed various bugs and crashes related to null inventory items -Fixed various issues with saving/loading -Added endangered event tags when only two of a particular species remains