[Closed beta v 0.499] Known bugs
Author: Zarathustra,
published 2 years ago,
[b]Known issues[/b]:
Crashes:
On certain AMD cards/versions of openGL, game may crash on clicking "play". To fix, click "high graphics: false" to disable shaders.
[b]Framerate issues:[/b]
[list]
[*] Pulling up the minimap will sometimes trigger a framerate drop
[*] Hydra's multi-orb attack will also occasionally cause slow performace
[*] Memory leakage continues to get better, but I won't be surprised if you notice a drop of 10 fps or so every hour playing. Working on ironing it out but for now saving and re-loading the game should return you to a smooth 60-FPS experience.
[/list]
[b]Other issues:[/b]
[list]
[*] Hydra will occasionally move very erratically during fight for a period of 1-2 seconds... just to keep you on your toes
[*] On certain worldgens, parts of the ocean may be considered 'underground' and trigger a darkness effect.
[*] Linking a large number of minecarts will cause issues with lasers and electricity displaying properly - the minecart chains use the same system as these objects to manage their display :)
[*] Large numbers of clouds may occasionally spawn when a meteor shower occurs over the ocean
[*] Animals spawn in caves and have difficulty escaping... this will likely remain unfixed until animal AI is rewritten in the next update, which should make ecosystem balancing a little easier because the animals will stop accidentally killing themselves ;;)))
[/list]