[b]Known issues[/b]: Crashes: On certain AMD cards/versions of openGL, game may crash on clicking "play". To fix, click "high graphics: false" to disable shaders. [b]Framerate issues:[/b] [list] [*] Pulling up the minimap will sometimes trigger a framerate drop [*] Hydra's multi-orb attack will also occasionally cause slow performace [*] Memory leakage continues to get better, but I won't be surprised if you notice a drop of 10 fps or so every hour playing. Working on ironing it out but for now saving and re-loading the game should return you to a smooth 60-FPS experience. [/list] [b]Other issues:[/b] [list] [*] Hydra will occasionally move very erratically during fight for a period of 1-2 seconds... just to keep you on your toes [*] On certain worldgens, parts of the ocean may be considered 'underground' and trigger a darkness effect. [*] Linking a large number of minecarts will cause issues with lasers and electricity displaying properly - the minecart chains use the same system as these objects to manage their display :) [*] Large numbers of clouds may occasionally spawn when a meteor shower occurs over the ocean [*] Animals spawn in caves and have difficulty escaping... this will likely remain unfixed until animal AI is rewritten in the next update, which should make ecosystem balancing a little easier because the animals will stop accidentally killing themselves ;;))) [/list]