[Closed beta 0.14.4SNAP] Content additions: -Added extra variant for purple jelly nests -Added 'Detonate polyp' objective -Added purple versions of basic jellyfish -Added recipe for thermal generator -Added green variant of Applicator -Adjusted formatting for set bonuses, plus added an indicator that a set bonus is active in the UI menu -Added new music tracks for first time exploration of worlds + autumnal planets -Added stairs and platforms for several block types. Trying to flesh this out more and get lots more 'block sets' for more blocks done before release Changes: -Visual indication for 'on hit' and 'on kill' accessories -> a star particle will now spawn from the point of activation towards the player and play a sound on add -Buffs for slime gun -Buffs for breechloader + new trail effects -Special hitspark for 'shieldbreaker' attacks -SPaceship now fully stops in space state -Health + hunger are now always visible Bugfixes: -Attempted fix for bucket duplication bug -Giant windmill now properly generates wind power -Added clarification on dirt/grass blocks needed for terraform chests -Reduced frequency of invalid spawns on magma planets -Improved spawn conditions for watcherbot on hazmat POI -Fixed rare issue with background blocks saving/loading out of sync with rest of tilemap Optimizations: -Cached tilemaps between game instances - should result in a 2-8 second load time improvement when hopping between planets -Optimized bullet code for slightly better performance on machine guns etc Should have a chunkier content update coming later this week, with final weapon sets for pink space planets + new miniboss, POIs, and accessories