This update is part of a series of changes meant to improve the balance of the early game and provide inventory management QoL for the whole gameplay experience. Changes: -All chests now have garbage bins -Chests now have quickstack to/from inventory options. When clicked, these will only pull items to/from inventories that already have the items. I.e., you can use this to refresh your stock of bullets or serums from a chest, or deposit to a sorted chest without disorganizing it. -Chests now have a deposit all/take all button. -Chests now have a 'sort' button. This simply sorts items in the order that the game's inventory registry is constructed - so uses the same ordering that the creative mode menu does. It's not always 100% perfect, but in the near future I'll go through and once-over the registry construction so that items are ordered from less-rare to rarest. -Psychic ruin no longer suppresses stamina regen - this was too punishing and made combat quite clunky. Instead, I'm trying out making 'charge' style attacks take double-time under the effects of Psychic ruin. May also play around with slowing automatic weapon fire rate. -Repair beacon now has health and does not break after a single hit. -Fixed crash related to ore extractor mouse-over. -Fixed formatting errors for starmail header -Vortex solstice can now be suppressed using a peaceful transmitter