[CLOSED BETA 0.11] Filament Rig, new weapons, new armors
Author: Zarathustra,
published 1 year ago,
Interesting in joining Minicology's closed beta? Join the [url=https://discord.gg/WHsvDFjrnx]discord [/url]to sign up!
We've got a new large-scale objective type -- the Filament Rig! Live in the scenarios menu now. You'll need to use E-corp power links to hook up the generators to the central rig structure, then defend against waves of drones until the rig reaches completion!
[h2]New enemy types:
[/h2]-Printer-bot - summons swarms of minions to attack you
-Micro-bot - nasty little shredders that'll make quick work against E-corp power links. Use turrets to thin them out!
-Medi-bot - Heals and shields nearby drones
-Tele-bot - a super-fast brawler that can be countered using melee weapons
-Watcher-bot - this drone detects hostiles using its floodlights - stay out of the way and don't wake it up!
[h2]New weapons & armor sets
[/h2]-Splitter shotgun - hold and charge to fire a slug that splits after a few seconds. This can significantly improve the range of the shotgun!
-Sidewinder pistol - on kill, refresh bullets and gain a critical strike. Use this to chain kills together and become unstoppable!
-Sharpshooter rifle - an upgraded version of the sidewinder with much longer range
-Skyspear - a powerful halberd weapon
-Rubidium armor - wearing a full set means you always deal critical damage to burning enemies
-Veridium armor - gain a high-powered hover that can extend your jump height
-Solarium armor - deal extra critical damage
-Veridium bullets - these piercing bullets do less single-target damage, but perform a powerful combo when three targets are hit with a single shot
[h2]Misc Changes
[/h2]-Bittybots are now stunned when hit with a melee attack. Should make melee builds much more viable against drones.
-Jelly armors now grant defensive-and-aggressive-oriented buffs, depending on equipped helmet
-More responsive electrify UI
-Hitting "escape" now unequips tool, before opening pause menu
-Bittybots now use 'stupid' pathfinding, making them a little more manageable in swarms
[h2]Fixes[/h2]
-Fixed memory issue related to animations
-Fixed improper connection types displaying when using power lines
-Fixed crash related to megabot external hitbox & ally group
-Fixed crash related to setting sound levels before game had been loaded
-Fixed issue with enemies failing to target event structures