Interesting in joining Minicology's closed beta? Join the [url=https://discord.gg/WHsvDFjrnx]discord [/url]to sign up! We've got a new large-scale objective type -- the Filament Rig! Live in the scenarios menu now. You'll need to use E-corp power links to hook up the generators to the central rig structure, then defend against waves of drones until the rig reaches completion! [h2]New enemy types: [/h2]-Printer-bot - summons swarms of minions to attack you -Micro-bot - nasty little shredders that'll make quick work against E-corp power links. Use turrets to thin them out! -Medi-bot - Heals and shields nearby drones -Tele-bot - a super-fast brawler that can be countered using melee weapons -Watcher-bot - this drone detects hostiles using its floodlights - stay out of the way and don't wake it up! [h2]New weapons & armor sets [/h2]-Splitter shotgun - hold and charge to fire a slug that splits after a few seconds. This can significantly improve the range of the shotgun! -Sidewinder pistol - on kill, refresh bullets and gain a critical strike. Use this to chain kills together and become unstoppable! -Sharpshooter rifle - an upgraded version of the sidewinder with much longer range -Skyspear - a powerful halberd weapon -Rubidium armor - wearing a full set means you always deal critical damage to burning enemies -Veridium armor - gain a high-powered hover that can extend your jump height -Solarium armor - deal extra critical damage -Veridium bullets - these piercing bullets do less single-target damage, but perform a powerful combo when three targets are hit with a single shot [h2]Misc Changes [/h2]-Bittybots are now stunned when hit with a melee attack. Should make melee builds much more viable against drones. -Jelly armors now grant defensive-and-aggressive-oriented buffs, depending on equipped helmet -More responsive electrify UI -Hitting "escape" now unequips tool, before opening pause menu -Bittybots now use 'stupid' pathfinding, making them a little more manageable in swarms [h2]Fixes[/h2] -Fixed memory issue related to animations -Fixed improper connection types displaying when using power lines -Fixed crash related to megabot external hitbox & ally group -Fixed crash related to setting sound levels before game had been loaded -Fixed issue with enemies failing to target event structures