[h1]New Structures: [/h1]-Arrow Stand - Players can mix and match arrow materials once they've harvested feathers! Arrow feathers determine arrow fligth pattern, arrow shafts determine speed and damage, and arrowheads determine special on-hit effects like armor-breaking, explosions, or poison serum application -Combinificator - Players now have an early-midgame XP sink! Put together a combinificator and fuse together accessories in order to spend XP. -Feeding trough - An automatable station for feeding fronkeys, unhoused birdabugs, and slugs! -Faucet - When supplied with liquids with either item pipes or buckets, deposits the liquids back into the world. [h1] Birdabug Domestication![/h1] We also have the first in a set of animal husbandry improvements, with Birdabug keeping! -Pidgeybug box - provides basic feathers and turnip seeds First, you'll need to break open a wild pidgeybug nest to obtain Pidgeybug Down Featherrs - then create a birdbox and deposit wild pidgeybugs inside. Once you've set that up, the pidgeybugs will lay eggs, which can be transfered between planets. If you plant turnips around the box, the birdabugs will also forage for seeds and leave feathers behind in their box. -Bumblebird box - provides Bumblebird feathers and honey Bumblebirds function similarly to pidgeybugs, but require Space Goldenrod nearby. They'll also get aggressive when you destroy their nest! [h1]New items: [/h1]-Silicon armor can be crafted using silicon. Grants an Orb shield after taking damage. -Silkstring bow now has a rare chance to drop from forest spiders. -Animal feed can be crafted from wheat and beeble meat. It cannot be eaten by players, but is economical in feeding animals -New accessories attached to various bosses and creatures (no spoilers!) -Items associated with birdabugs - nests, comb, honey, feathers! [h1]Changes: [/h1]-All-around buffs to shield accessory recharge times. Many shields have had their recharge time cut in half. -Birdabugs now only breed inside of nests -Furnace now has secondary output slot, allowing for storage of a single type of processed ingot -Fire explosions can now light nearby trees -Removed snortoise from default planet spawn pool -Added helperbot lines if player has killed helperbot at some point in the tutorial -Added helperbot lines to help player prepare for minibot fight -Added helperbot lines to help player terraform -Added helperbot lines if player collects crystal shards before starting electrical chest tutorial -Added helpful details about hunger to Space Rations description -Changed turret description to emphasize that water is optional -Terraform chest will not display any tooltips until combat chest is finished -Decreased player item pickup range 5 blocks -> 4 blocks [h1]Fixes: [/h1]-Fixed issue where pocket solar panel did not charge batteries -Fixed various prompt issues with helperbot -Fixed crash on applying poison to non-player entities -Fixed issue with warbow charge display -Fixed crash on starmail planet selection -Fixed crash on cave-in trigger -Fixed issue where pressing control over construction elements could trigger a rapid equip-unequip cycle of nano-trowel or nano-wrench