[h1][CLOSED BETA 0.11.8][/h1] live on [b]SNAPSHOT [/b]branch. Should be live on main branch by end of day. [h2]New POI: [/h2]Corrupt Meteor - found on floating islands on any t1 planet Ancient maple - found on autumnal planets Sandy tomb - found on desert planets Giant windmill - found on prairie planets Hazmat storage - can be found on any t1 planet, and contains a small automation puzzle to unlock energy rods [h2]New enemies: [/h2]-Watcherbot guards e-corp storage sites, and will summon waves of enemies after spotting a player. Try to avoid the searchlight while you scout for e-corp resources! -Autumnal Fire-bugs lob flammable egg-sacs at you. On death, they explode - make sure you've stayed out of the way! -Autumnal Forest Spiders pivot between attack styles after taking damage -Desert Sand-sharks (is it really a desert biome without a sand-shark?) leap out of the dunes. -Prairie Whirligigs attack with a strong horizontal dash -Green megabots fire highly accurate lasers [h2]New structures: [/h2]-Item splitters can equally split a stack of items between two pipe outputs -Item batchers can be used to optimize fuel efficiency, only transferring items when a certain threshold is reached Fluid tanks can be used to store reserves of liquids Magma mixers can be used to create... magma Coolant converters can be used to create... coolant! Silicon smelters can be used to smelt... silicon! Hazmat tanks can be used to display and store a hazmat with no negative effects. Lodgepole pines can be found on autumnal planets. Logs can be broken open - who knows what you'll find inside! (it could be nasty!) [h2]New weapons: [/h2]+Axes are now a separate category from hammers +Katanas are a dash-based sword -Laser blaster can be crafted with shark fins, and charges up to shoot a trio of piercing lasers -Mandible axe can be crafted with arachnid mandibles, and emits a projectile-destroying shockwave -Blight can be crafted with processed corrupt meteors -Agni can be crafted with volatile gel, red power crystals, and rubidium ingots -Stormbreaker hammer can be crafted with veridium and green power crystals -Leafspear can be crafted with entwined roots -Tornado auto-rifle can be crafted with veridium -Revenant coil-pistol can be crafted with silicon [h2]New gear: [/h2]-Resin charm can be found inside logs -Ancient syrup can be used for a strong heal [h2]Changes: [/h2]-Bosses have new death animations -Meteor event has been reworked to be more similar to comet -Binbot can now pick items off of the ground when player inventory is full -T3 minibot is now accessible and has been reworked for consistency/feel -Filament rig has been adjusted - enemies will now target only a few links at a time, and enemy spawn cap is changed -Energy rods are no longer crafted using comet+meteor drops. Find the hazmat POI to obtain energy rods! -Meteor+comet hearts are no longer hazmats. Players can find their first hazmat at high altitudes, emitting a corrosive aura [h2]Bugfixes: [/h2]-Memory leak related to large number of structures has been fixed -Issues with alt+enter behaviour have been fixed -Issues with loading state have been fixed -Various on-load crashes have been fixed related to loading graphics and animations -Fixed issue with raindrop velocity not resetting on pool -Fixed issue with block placer displacement -Fixed lag on awakening bosses -Fixed filament rig issue where power links could be broken multiple times