[h1]Patchnotes 0.10.7 [/h1] Just little stuff for this update [h2]Melee Changes [/h2]-Melee weapons receive some all around buffs -Spear hitbox size increase -New VFX for spears -Spear dash can now hit the same enemy multiple times (with a cooldown of 1/10th second) -Projectile-swords now have improved projectiles that pierce multiple enemies -Warsword's "Critical Slash" can hit the same enemy multiple times (with a cooldown of 1/10th second) -Most projectiles can now be deflected by melee weapons - meaning you can make some fun plays deflecting stuff like a megabot's stasis chain attack, etc etc. [h2]Content[/h2] -Large jellyfish now drop Gelatinous Blobs, which can be crafted into two new armor sets -Fuel refineries now spawn outside of scenarios [h2]Internal-facing Changes [/h2]-Improved handling of various camera/cutscene events and added hidden manual control options for better capture -Creative mode options are expanded and partitioned so flight/invincibility are separate -Fixed some odd behaviors with eggs -Better handling of eraser/paint tool Bugfixes -Fixed crash on entering space state -Fixed issues with Space side-panel improperly displaying fast travel / land options -Fixed space state issues with resolution -Fixed crash from Jellyfish Juggernaut projectiles [h1]Patchnotes 0.10.7.1 [/h1] -Fixed issue where player jump state wasn't initializing on survival first-time gen (woops!) -- players can now jump. -Turned on Refinery generation outside of scenarios. Meant to do this in the last patch!