[1.01 SNAPSHOT] Bugfixes/balance changes
Author: Zarathustra,
published 6 months ago,
[1.01 SNAPSHOT]
[img]https://clan.cloudflare.steamstatic.com/images//39684651/d3ffe80e58707e48feb6a00c1a4d8815d1f76626.gif[/img]
Hey all, this can be accessed through the "Snapshot" steam beta. It won't be live on the main branch until I do more extensive testing, and may be a little unstable. However, if you're interested in helping test out fixes/improvements before they're live, feel free to opt into the beta branch by right clicking the game in your steam library sidebar and selecting Properties->Betas->Snapshot.
Changes:
-Reduced price of automation guidebooks.
-On saving/loading, Resonance Extractor will always restore to 100% health. This prevents issues where players quit during/after the jellyfish invasion event, and next time they start, the extractor is at low health on start.
-Adjusted repair cost for sidewinder pistol to 2 ingots
-Coconuts now have 10 food value
-Added "fertilizer" to bookmarked recipes on open terraform chest quest - many streamers I watched didn't realize that fertilizer existed, so trying to make it a bit more obvious.
-"Power Required" warning for resonance extractor now flashes red and white, hopefully a little more attention-grabbing for players who didn't fully equip a generator (or whose generator was destroyed without them noticing)
Fixes:
-Fixed crash on using big drill where if more than 20 stones were "cracked" in quick succession, game would crash
-Fixed crash on attempting to cook 3 coconuts into a salad
-Fixed broken text tags for coconut defense buff/starburst buff/starlight buff (all stating 0 defense, 0minute duration, etc)
-Fixed issue where soda machine tooltip gave overly-detailed charge level data (now rounded to nearest number)
-Attempted fix for crash caused by unequipping arc-preview tools (i.e., cloning cell, thrown animals, any range weapon with a path preview)