[Closed beta 0.14.10SNAP] Small update, still finishing up generation for all the new exploration stuff. It's almost done though! Content additions: -Jungle planets are now composed of Basalt (a 'hard' stone) instead of stone -New stair/fence/platform sets for Basalt, Obsidian, Slate, and Granite. All of these blocks now drop 'stone' versions of themselves, while the raw versions are unobtainable for now. Raw Obsidian can still be created by combining water and lava. -New silicon block -Added recipe for "ghost", a katana that gives you I-frames while dashing -New music tracks for boss planets/magma planets/desert planets Changes: -Bombs now destroy traps. Use them to dismantle bases and mine hard rocks! -Updated several item graphics -Updated saturation for 'bonus' particles linked to crit/kill accessories -Updated toxic serum descriptions to indicate they can be turned into buff serums with antidote -Meteor and comet now protect tiles underneath them from being mined -Clicking on a filled item frame will now let you hotswap the item you are holding with the item in the frame -Slight buff to auto-shotgun, firerate changed 0.4s -> 0.3s cooldown -Watcherbots/watchertraps now give indication that blocks obstruct their line of sight. Spotlights will now shorten when a block is in their way. Fixes: -Fixed issue making cacao pod seeds unobtainable -Fixed crash on linking a chest containing syrups/sodas to a serum stand -Fixed issue that could result in systems generating without full objectives if they had been partially explored before an update with new objective types. Unfortunately, if you played between 11/27 and now, you may have a few 'corrupted' systems that are not actually completable. Should be fixed for future updates though! -Another attempted fix for the firebush harvest issue. I think it's actually fixed this time?