[b]Tower of Destiny room changes:[/b] [list] [*]Colosseum: Adjusted layout to reduce dead end solution paths [*]High Ground: Replaced flying snake with bomb bug [/list] [b]Bugfix:[/b] [list] [*]Fixed a crash when a multipush block slides into an exploding bomb bug [*]Fixed bomb bug mysteriously reorienting after moving in some circumstances [*]Fixed monster gate leaving things on top of it floating in the air under some circumstances [*]Fixed monster block incorrectly preventing ladder/waypoint travel while pacified [*]Fixed a bug where a key shadow could be picked up and carried by Leaf under specific circumstances [*]Fixed display and performance issues in waypoint menu when a very large number of waypoints are active [*]Fixed inability to preview rooms visited on a previous playthrough but not the current one [*]Fixed minor graphical oddities when traveling to a waypoint in the same room [*]Fixed possibility of objects being left floating when traveling to a waypoint in the same room [*]Fixed end-of-game summary showing unvisited rooms in clear order graph sort [/list] [b]Mechanic changes:[/b] [list] [*]Keys can no longer be collected on turn 0 [*]Waypoints can no longer be activated on turn 0 [*]Leaf can now travel to the waypoint he's currently standing on when doing so would affect the room state [/list] [b]Quality of life:[/b] [list] [*]Pacific floor effect now plays when ladder travel is blocked due to being pacified [*]Using keyboard or gamepad input to change floors in the map view no longer repeats the action while held [*]Using keyboard or gamepad input to navigate between rooms in preview mode no longer repeats the action while held [*]Uncleared rooms are now shown in a different color on the win game screen graph [*]Rooms cleared in single room mode now save a replay automatically [*]Replays saved when stepping on the goal tile now use a different default name than replays saved on room exit [*]Select World screen now ensures that the selected world is visible when the menu is opened if the list is long enough to scroll [*]When the journal has new entries, the first new entry is now selected when its category is opened [*]Room previews can now be opened from the end-of-game summary [*]When the player is completely idle in a room for more than one minute, Leaf goes to sleep and timekeeping measurements pause until another input is made [*]Replays now pause for a maximum of 5 seconds per input during playback, regardless of how long the player paused before making an input on that turn [*]Reduced audio latency on Linux [/list] [b]Graphical:[/b] [list] [*]Added shadows to walls and cliffs [*]Adjusted wooden fence southern vertical boundary to be in the correct perspective [*]Adjusted terra key sprite to look less square [/list] [b]Editor:[/b] [list] [*]Minor sprite layer order fixes (ladder + signpost, toggle floor + hot coals) [*]Push blocks can now be placed on top of block barriers [*]Player start position can no longer coexist with walls, obstacles, monsters, and other solid or dangerous things [*]Starting a room test with Leaf inside a monster now erases that monster, using the same logic as entering at a room edge containing a monster. (Note that this does not apply to statues, which block room entry entirely while alive) [/list]