Version 1.0.8
Author: ThemsAllTook,
published 4 months ago,
[b]Tower of Destiny room changes:[/b]
[list]
[*]Colosseum: Adjusted layout to reduce dead end solution paths
[*]High Ground: Replaced flying snake with bomb bug
[/list]
[b]Bugfix:[/b]
[list]
[*]Fixed a crash when a multipush block slides into an exploding bomb bug
[*]Fixed bomb bug mysteriously reorienting after moving in some circumstances
[*]Fixed monster gate leaving things on top of it floating in the air under some circumstances
[*]Fixed monster block incorrectly preventing ladder/waypoint travel while pacified
[*]Fixed a bug where a key shadow could be picked up and carried by Leaf under specific circumstances
[*]Fixed display and performance issues in waypoint menu when a very large number of waypoints are active
[*]Fixed inability to preview rooms visited on a previous playthrough but not the current one
[*]Fixed minor graphical oddities when traveling to a waypoint in the same room
[*]Fixed possibility of objects being left floating when traveling to a waypoint in the same room
[*]Fixed end-of-game summary showing unvisited rooms in clear order graph sort
[/list]
[b]Mechanic changes:[/b]
[list]
[*]Keys can no longer be collected on turn 0
[*]Waypoints can no longer be activated on turn 0
[*]Leaf can now travel to the waypoint he's currently standing on when doing so would affect the room state
[/list]
[b]Quality of life:[/b]
[list]
[*]Pacific floor effect now plays when ladder travel is blocked due to being pacified
[*]Using keyboard or gamepad input to change floors in the map view no longer repeats the action while held
[*]Using keyboard or gamepad input to navigate between rooms in preview mode no longer repeats the action while held
[*]Uncleared rooms are now shown in a different color on the win game screen graph
[*]Rooms cleared in single room mode now save a replay automatically
[*]Replays saved when stepping on the goal tile now use a different default name than replays saved on room exit
[*]Select World screen now ensures that the selected world is visible when the menu is opened if the list is long enough to scroll
[*]When the journal has new entries, the first new entry is now selected when its category is opened
[*]Room previews can now be opened from the end-of-game summary
[*]When the player is completely idle in a room for more than one minute, Leaf goes to sleep and timekeeping measurements pause until another input is made
[*]Replays now pause for a maximum of 5 seconds per input during playback, regardless of how long the player paused before making an input on that turn
[*]Reduced audio latency on Linux
[/list]
[b]Graphical:[/b]
[list]
[*]Added shadows to walls and cliffs
[*]Adjusted wooden fence southern vertical boundary to be in the correct perspective
[*]Adjusted terra key sprite to look less square
[/list]
[b]Editor:[/b]
[list]
[*]Minor sprite layer order fixes (ladder + signpost, toggle floor + hot coals)
[*]Push blocks can now be placed on top of block barriers
[*]Player start position can no longer coexist with walls, obstacles, monsters, and other solid or dangerous things
[*]Starting a room test with Leaf inside a monster now erases that monster, using the same logic as entering at a room edge containing a monster. (Note that this does not apply to statues, which block room entry entirely while alive)
[/list]