Version 1.0.7: The grid update
Author: ThemsAllTook,
published 4 months ago,
Version 1.0.7 brings the much-requested grid view feature, which you can activate on the pause screen and customize in the settings screen, as well as several bugfixes and quality of life updates:
[img]https://clan.cloudflare.steamstatic.com/images//44994382/3b284c643ecc0f672b2cdbb2822d5b8e051ec293.png[/img]
[b]Tower of Destiny room changes:[/b]
[list]
[*]Under Fire: Added a pit tile and a wall tile to reduce dead end possibility space
[/list]
[b]Quality of life:[/b]
[list]
[*]Added grid view. Toggle in the pause menu during gameplay, and adjust the style and opacity in the settings screen.
[*]Changed audio APIs on Windows from WaveOut to XAudio, if available; audio playback should be more consistent as a result. In the event of audio issues caused by this, you can use the new "--force-waveout" launch option.
[*]Hot coals now glow brighter when something on them is in danger of getting burned
[*]Exiting an uncleared room now requires a deliberate input; repeated inputs will halt at the room boundary to prevent accidental exit
[*]Added an option to the Select World screen to open the world download page in your default web browser
[*]World revision number is now shown on select world screen
[*]Minimap icons for rooms that have been visited on a previous playthrough but not the current one are now more faded
[*]One-way ladder destinations are now shown in the target room with a shadowy ladder graphic
[/list]
[b]Editor:[/b]
[list]
[*]Tall grass, cattails, and curtains can now coexist with trapdoors and toggle floors
[*]Toggle doors can now coexist with trapdoors
[*]Testing a room or world now anchors the current floating selection, if any
[/list]
[b]Bugfix:[/b]
[list]
[*]Fixed a crash on Windows 11 that occurred after importing multiple replays
[*]Fixed memory errors and possible crashes in some edge cases when using single-room replay mode or restoring to the end of a replay
[*]Fixed mouseover not being hidden when climbing a ladder
[*]Fixed an incorrect visual effect being shown when Leaf bumps into statue rubble
[*]Fixed tile inspection pop-up appearing at the wrong time
[*]Fixed incorrect game state (potentially resulting in a crash) when playing a replay while in single room mode
[*]Fixed a bug allowing keys to be picked up while Leaf is at a different elevation than the key
[*]Fixed closing monster gate not clearing poison trail
[*]Fixed ladder travel being able to place the player inside solid objects or monsters
[*]Fixed waypoint travel being able to place the player inside monsters
[*]Locked doors now block waypoint travel while closed
[*]Selecting a world with the "Select" option on the Select World screen now sets it as the current world for editing (if editable), not just for play
[/list]