[h1]EXPEDITIONS[/h1] In the age of the Interregnum, many social structures that people had grown reliant on have ceased to function, the most vital of which being transportation. Due to the extreme conditions of the outside world,vehicles that can still function are few and far between. Most groups have no choice but to travel on foot. And when walking through a cold, dead world, the question of how to survive is a constant concern. The only way to get anywhere is with a carefully planned [b]Expedition[/b]. [img]https://i.imgur.com/1xmeito.png[/img] While on an expedition, you will need to keep track of the needs of your squadmates: [list] [*] Warmth: The clothes each squadmate wears determines the temperatures they can endure. Insufficient coverage may result in freezing and sickness, especially when weather conditions intensify… [*] Hunger: Everyone requires sustenance. Without food, starvation ensues. [*] Fatigue: The longer and harder your expedition marches, the more tired they become. A wide range of other actions also increase fatigue, including attempting Challenges. [/list] Failing to keep these needs in check will result in the loss of squadmate Health and Morale. A squadmate who loses all their Health will be left teetering on the edge of death, while a squadmate at critically low Morale may lose confidence in your leadership and leave the expedition forever. [img]https://i.imgur.com/H0g4H6r.png[/img] With so few people remaining in the world that can serve as allies, it is imperative to keep your squadmates alive if you want to reach the end of your journey. And the first step to meeting their needs is having the resources to do so. [img]https://i.imgur.com/TX11qF4.png[/img] The main places left to procure resources are the buildings abandoned in the wake of the Interregnum. Each type of building offers different resources– don’t expect to find guns at a grocery store, for example. [img]https://i.imgur.com/fUzQTaG.png[/img] It takes time to loot buildings, but you can choose to loot them recklessly as well… but that increases the likelihood of harmful accidents, and causes you to leave tracks that can be followed by Wandering Bands. [img]https://i.imgur.com/uFCdNgU.png[/img] Of course, if you don’t mind preying on your fellow survivors, being followed might not be a problem for you… [img]https://i.imgur.com/3Mce1AO.png[/img] Looting is your primary way of gathering equipment, making your squadmates more resilient, and restocking on weapons and ammo. Don’t neglect it! [img]https://i.imgur.com/qoRAAK9.png[/img] When the needs your expedition need to be met, the best way to use your gathered resources is to build camp. In camp, you can add food to the pot, and flammable items (including unused clothes) to the bonfire. When you rest at camp, time will pass, and hunger will be reduced and warmth will be restored evenly to the members of the expedition according to the resources added to the pot and fire, and fatigue will be restored according to the amount of time you decide to rest. [img]https://i.imgur.com/4FbTbJ3.gif[/img] Efficient planning, looting, and camping can extend an expedition and greatly increase your chances of survival… but in the Interregnum, no expedition can go on forever. Looted buildings are forever looted, and your opportunities to replenish resources shrink the more you stay in the same area. Everything fades. Sooner or later, you'll have to move on. [img]https://clan.cloudflare.steamstatic.com/images//43204374/7a5f99a8d940784d33607eea0e2d7b1287e6960b.jpg[/img]