Early Access Patch Notes #1
Author: Shard,
published 4 months ago,
Hey there! Thanks everyone for your feedback, it was incredibly helpful! We've prepared a nice set of patch notes for you, full of bugfixes!
[h1]BATTLE[/h1]
[list]
[*] Fixed LoS for AI resulting in erratic movement and rare shooting.
[*] Fixed double barrel SG collision resulting in character flying when walking over.
[*] Fixed AP calculations resulting in unlimited ap exploit when shooting.
[*] Fixed melee bug freezing turns after being interrupted.
[*] Fixed traits/statuses regarding AP and shooting.
[*] Fixed items showing in ability description.
[*] Added new AI behaviours for military.
[*] Tweaked AI engaging resulting in more natural behaviour
[*] Added visual info about enemy unable to move due to lack of AP.
[*] Added visual info about resisting guard deactivation by getting hit.
[*] Added guard close proximity detection.
[*] Improved enemy turn timeout and reduced timer to 8s.
[*] Removed camera return on shooting finish.
[*] Fixed camera occlusions still visible on battle summary
[*] New grenade explosion vfx
[*] Improved lighting on the first battle
[*] Fixed military voice over.
[*] New Interruption round and basic round frame visuals
[*] Adjusted ammo penetration
[/list]
[h1]WORLD MAP[/h1]
[list]
[*] Fixed navigation issues in SunkenCity area
[*] Fixed skyscrapers in SunkenCity
[*] Fixed an issue where morale would reset to 0 while driving the caravan.
[*] Fixed an issue where morale events would create an infinite loop.
[*] Fixed an issue where caravan events would appear while driving.
[*] Fixed an issue where Battle Loot on worldmap could lose items inside container.
[*] Fixed an issue where some Random Encounters were empty and did not play their events.
[*] Fixed an issue where buildings would sometimes play Random Encounter events before looting.
[*] Fixed an issue where Random Encounters and Anomalies would spawn duplicates in the same position.
[*] Improved randomization of Random Encounters and Anomalies to prevent duplication and enhance variety.
[*] Grain can now be used in the campfire pot
[*] Updated movement tooltips
[*] Updated survival reactions to show portrait overlays
[*] Food poisoning bug fixed
[*] Added item dismantling
[/list]
[h1]EVENTS AND CUTSCENES[/h1]
[list]
[*] Fixed not visible hilltop roof during 2nd cutscene
[*] Fixed Caravan cutscene audio timing.
[*] Fog was removed from Hilltop interior
[*] Challenge panel visuals and UI animation tweaks
[/list]
[h1]CARAVAN BASE[/h1]
[list]
[*] Added new sounds for building management in Caravan Base mode.
[*] Party members name frame should no longer stay visible after activating a conversation event.
[*] Contribution Crate panel behavior tweaks - it is no longer be possible to exit the base if the crate is not empty.
[*] Implemented Donate context option. Available only in the Caravan Base. On click, opens contribution crate panel and automatically transfers the context item to the crate's inventory.
[*] Many context options tweaks. Some context options were available even though the conditions to run them were not met, like dismantle or equip, which caused their usage to do nothing. This has been fixed.
[*] Small tent and shelter max tenants capacity has been lowered. Currently build tents will remain unaffected by this change.
[*] Fixed a bug that caused some structures to show level 1 stats after re-entering the base, even though they were upgraded before.
[*] Now dismantling structures requires player's confirmation.
[*] Swapping characters for crafting in the caravan hotfix
[/list]
[h1]GENERAL[/h1]
[list]
[*] UI sounds improvements.
[*] Audio balance tweaks.
[*] Other small bugfixes
[/list]
Thank you so much for playing the game! We hope this new patch makes it more enjoyable for you. We're always considering your feedback, finding and fixing new bugs, and working on the game, so expect more of these as time goes on!