Early Access Patch Notes #3: Explorer Mode now available!
Author: Shard,
published 3 months ago,
[b]NOTE:[/b] This update may break old saves, so making a new one is recommended! We apologize for the inconvenience.
[h1]WHAT'S NEW?[/h1]
[h2]GENERAL[/h2]
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[*] [b]Explorer mode has been enabled![/b] Save anywhere on the world map to continue your pilgrimage later.
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[img]https://clan.cloudflare.steamstatic.com/images//43204374/a5f59fd8ae76865946e58c9d8be0027932dcccc3.jpg[/img]
[h2]WORLD MAP[/h2]
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[*] Anomalous Essence has been added as collectible to the world map along with its spawning mechanics (Be careful to not slip on the ice!)
[*] Survivor Camps have been added as interactive objects on the map
[*] Weapons and armors now can be found with over 50 tags that modify their stats. (You can find items with up to 3 tags! Good luck with looting)
[*] 8 New melee weapons have been added to the game
[*] New camping option has been added - Houses. Now the player is able to make a camp during scavenging process in households
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[h2]CARAVAN BASE[/h2]
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[*] Research system has been implemented. Research is performed by workshops and allows you to unlock new crafting recipes, structures and truck modules. All already constructed structures and modules, along with all recipes unlocked before the update will be automatically be marked as researched in the technology trees.
[*] A new structure has been added - Upgrade Station. The upgrade station allows you to improve stats of both weapons and clothes. Unlocked by research.
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[h1]ADJUSTMENTS[/h1]
[h2]BATTLE[/h2]
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[*] Fixed crash after DeadShelter battle on AMD Gpu
[*] Improved colors and lighting on battle maps
[*] Optimization of the first battle map
[*] Fixed spawn points to match amount of players and enemies
[*] AI behavior has been improved for all of the enemies
[*] Armor and penetration stats bugs have been fixed and their functionality got rebalanced
[*] Aiming along with Line of Sight visualizations got rebalanced. Now the color more accurately represents the chances to hit the target. Be sure to choose more suitable aim level, before shooting at inefficient range!
[*] AI animations were re-adjusted to improve the immersion
[*] New floating texts were added
[*] Improved the visual of the bullet traces
[*] Fixed the damage issues with the shotgun pellets (Now it should have a punch!)
[*] Fixed AI blocking the movement paths bug
[*] Ranged weapons shooting sounds overhaul
[*] Fixed last bullet dealing default bullet type damage
[*] Fixed characters aiming animations
[*] Fixed few collision on hilltop map, which resulted in camera moving way higher than it should
[*] Fixed melee attack and move ability description not updating correctly
[*] Fixed melee enemies not moving when player was too far away
[*] Fixed melee attack showing move when character didn't move at all
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[h2]WORLD MAP[/h2]
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[*] Fixed crash caused by skipping the first cutscene on the worldmap
[*] Improved character rendering window in Inventory
[*] Optimizations of worldmap
[*] Added inventory floating text notification
[*] Updated the UI visuals and functionality for the repair kits
[*] Fixed click-through bug interface elements
[*] Updated the visuals of floating texts
[*] Improved audio of the camp
[*] User Interface sounds improvements
[*] Fixed TakeAll moving items to characters left in base
[*] Fixed disappearing ammo when loading directly to weapon already loaded with different type
[*] Fixed minor mesh clipping in inventory
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[h2]CARAVAN BASE[/h2]
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[*] Added appearance randomization of tent structures.
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[h2]EVENTS AND CUTSCENES[/h2]
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[*] Lowered global challenge difficulty
[*] Fixed leftover demo option in wandering band events
[*] Fixed bug preventing recruitment from wandering bands
[*] Fixed blank icons bug in the events
[*] Replaced some of the icons for visual clarity
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[h2]GENERAL[/h2]
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[*] Fixed start-up audio bug
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