Next Stage: Alpha. Get your pre-alpha access today!
Author: Earl Grey,
published 2 years ago,
[h1]Greetings, Survivors![/h1]
We are very happy with the pre-alpha reception. A small group of Kickstarter backers had a chance to test the game in this very early stage and the first feedback is optimistic. Of course, there are many elements still requiring significant improvements, but observing the first reactions to Infection Free Zone is really satisfying to us.
[h1]Pre-alpha Feedback[/h1]
Right now we are collecting all the feedback and prioritizing all the upcoming works that are ahead of us. Few systems require significant changes, while others are being already liked and appreciated in their current state. It's a good sign for us and a reassurance that we are going in the right direction.
If you are interested in taking a quick look at some of the collected data, below are a few graphs!
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[img]https://clan.cloudflare.steamstatic.com/images//40888271/da7908f0815d45379ad65e3218fe6c0bd781c16c.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//40888271/652361a129ab10f25b44e4f49bad20aa7df70337.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//40888271/750970e2cf869995651ffaf00c03d2a0de03c358.png[/img]
Seems like we have a dedicated community of players, who are feeling rather comfortable with the game difficulty and appreciate the visual design of our productions. Still, we are going to keep on working hard to make the game even better!
[/expand]
[h1]Next Stage: Alpha[/h1]
To summarize our current progression - we are officially working on the Alpha build now. Among many other things, here are some major areas that we are working on:
[list]
[*] [b]New buildings[/b]. Factories that allow the production of tools, canned food, and arms. Barns, butcheries, and a few others.
[*] [b]New horde types[/b]. Including infected leaders and various infected animals, all requiring a different strategy to deal with.
[*] [b]Vehicles[/b]. A car allows the squad to move faster across the map. But it's also hard to acquire and requires fuel to keep moving.
[*] [b]Walls[/b]. Having a proper defense around your Zone changes everything.
[*] [b]Map Selector[/b]. We want the players to have the whole globe at their disposal. Zoom in and out to find a perfect area for your own Zone.
[/list]
[h2]911 Operator Board Game[/h2]
[url=https://www.kickstarter.com/projects/gameops/emergency-operator-board-game?ref=22kn6s][img]https://clan.cloudflare.steamstatic.com/images//40888271/9345a9f088c3a469c82587bab953f5c3255e3a9b.png[/img][/url]
On a side note - [b]911 Operator: Board Game[/b] is coming to [url=https://www.kickstarter.com/projects/gameops/emergency-operator-board-game?ref=22kn6s]Kickstarter[/url]! 911 Operator is a very important game for Jutsu Games because this is basically where it all started for our company. Without 911 Operator, there would be no 112 Operator and no Infection Free Zone! If you are a board-games fan, this game might be right up your alley!
[h2]Infection Free Zone Pre-Alpha Access[/h2]
We have recently received countless questions on how to access the pre-alpha build for Infection Free Zone. Some of you might get really excited as we have decided to add access to the Infection Free Zone's pre-alpha as one of the 911 Operator: Board Game add-ons. [url=https://www.kickstarter.com/projects/gameops/emergency-operator-board-game?ref=22kn6s]Now you have an option to join the pre-alpha today! [/url]
Best regards,
Jutsu Games Team