Land Elevation - Behind the Scenes #4
Author: Earl Grey,
published 2 years ago,
[h2]Greetings, Survivors![/h2]
February is ending and we are working hard on developing the first playable build of the game, with a fully functional tutorial. At the same time, we are constantly tackling new features that we are striving to add to the game, to make our maps look better and provide some variety to them. One of the latest examples of such features is land elevation.
[h2]Land Elevation[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//40888271/0e45471d5373e751869b54adb3a288cd7973c3ba.png[/img]
The land elevation is one of those elements that have been haunting us for quite some time now, but we weren't sure if we can manage to add them to the game. After weeks of work, we are proud to announce that the in-game maps will actually correctly depict all the lowlands, highlands, mountains, and other unique examples of terrain differentiation that we can find around the globe. This is another big step we're taking to make the game look more realistic.
By the way, the UI visible on the screenshots is still a work-in-progress. But the game is shaping up to look quite nicely, isn't it?
[img]https://clan.cloudflare.steamstatic.com/images//40888271/2d59c67effc750d010f814549aee3b6ce18bd9f0.png[/img]
[h2]How does it affect the gameplay?[/h2]
Of course, the land elevation is a feature that makes the in-game map look better, but it's also an aspect that you will have to take into consideration when exploring the map or building your Zone! Some examples of how land elevation can affect your gameplay include:
[list]
[*] A smaller or larger area of view, depending on the position of our units (altitude).
[*] Reduced speed of units when they are moving uphill.
[/list]
Due to those two factors, it might be recommended to start your Zone at some higher point of the map. You will have more time to kill the infected, if they're slowly climbing their way up, even before reaching the walls of your settlement. But it's also a risk that you have to be aware of when controlling your own squads! Trying to run away from the infected, while going uphill might be a task that won't end on a positive note. Building on the hills is also going to be a challenge - one that will certainly require more time before completion.
Are you excited about this new feature? How do you like the newest screenshots from the game? Let us know in the comments!
Best regards,
Jutsu Games Team