Major Update #2 - Indoor Movement, Vehicle Scavenging Rework, New Skill System
Author: Earl Grey,
published 3 months ago,
[h2]Greetings, Survivors! [/h2]
Another huge update has just been released! This time we have focused on improving the game's performance and adding several new features to the game.
With [b]Indoor Movement [/b]you can now move inside the buildings and defend large objects that previously caused problems. New [b]Perks[/b] can be acquired by your squad members while participating in specific actions like driving, fighting, or scavenging. [b]Vehicle scavenging[/b] has been reworked accordingly to your requests. Now the squad will be associated with the vehicle and move with it from building to building. And that's just the beginning! Check the full list of changes below!
[h2]New Features and Content[/h2]
[list]
[*] Indoor Movement has been added to the game, allowing the squads to pass through buildings or go to a specific place in large buildings.
[img]https://clan.cloudflare.steamstatic.com/images//40888271/20ab9446dfc71665ba22bf9122d72597ecf9d8e9.png[/img]
[*] A new squad member's Skill System has been added to the game.
[img]https://clan.cloudflare.steamstatic.com/images//40888271/cf360e4923801657934345c270001fbd8417e9af.png[/img]
[*] Vehicle Scavenging has been reworked, allowing the squads to be permanently assigned to a vehicle.
[*] Map Info Panel has been added to the game.
[img]https://clan.cloudflare.steamstatic.com/images//40888271/8326f104d2faf99074e8d2f19eff14129dd8f91e.png[/img]
[*] A "Repair All" button has been added to adapted buildings and structures. Clicking on this button will order repair work on all the buildings/structures of the same type.
[*] A new Polearm weapon has been added. Polearms deal more damage than the default Machetes, have a higher range, and can be found in Museums or produced.
[*] The HP of Wood and Metal Walls has been increased by 50%.
[*] The HP of Brick and Fortified Walls has been increased by 25%.
[*] Kindergarten building and Kindergarten related mood modifiers have been added,
[*] Bar building and Bar related mood modifiers have been added.
[*] Current Game Customization has been added to the Escape Menu. Now you can adjust your game's difficulty without starting a new game.
[*] Workers' logic behind production and resource transportation has been improved to ensure higher work effectiveness.
[*] Gear Production and its corresponding researches and buildings have been added to the game.
[*] New Gear models for Squad Members have been added to the game.
[*] A new Mood visualization, which also informs about the current Mood trending tendency, has been added.
[*] Double tapping on the hotkey assigned to a specific squad by the player (CTRL+number) will now move the camera to this group.
[*] SUV and Compact Car Vehicles have been added to the game.
[*] Icons with the HP for walls, towers, and gates are now displayed if their HP is lower than 100%.
[*] Research has been rebalanced. The researches available further in the Research Tree require more Scientific Materials and time now.
[*] A new Daytime Music Theme has been added.
[*] Plate Armor has been rebalanced and is now causing -20% movement speed for the squad.
[*] A new recommended map has been added to the game - Washington.
[*] A new Low Memory Warning has been added to the game to inform the player when the game might be about to crash due to insufficient memory.
[*] An ability to deadapt HQs (while having more than one) has been added.
[*] The possible difference in strength between the following swarms of infected has been reduced.
[*] The biomes in South Korea and North Korea have been updated to include Korean names.
[*] Edge Scrolling Checkbox has been added to the Settings.
[*] New hotkeys have been added for actions like Repair, Repair All, Deadapt, Deconstruct, Cancel, [*] Replenish, Exchange, Split, Go to HQ, Disband, and for changing stances.
[*] The barn and fertilizers have been rebalanced to reduce their impact on food production.
[*] All the new content has been translated into supported languages.
[/list]
[h2]Bug Fixes[/h2]
[list]
[*] An issue with corrupted saves caused by pausing the game and instantly adapting buildings in deconstruction/repair has been fixed.
[*] An issue that caused some units to get stuck on the corners of buildings has been fixed.
[*] An issue that sometimes caused the hordes to stay in buildings during the day has been fixed.
[*] An issue with some events not starting has been fixed.
[*] An issue that affected the line of sight of some towers and gates has been fixed.
[*] An issue with vehicles sometimes not responding to input has been fixed.
[*] An issue that caused some infected not to get pushed by the vehicle has been fixed.
[*] An issue with bug reports not going through due to large size has been fixed.
[*] An issue with an expedition mission not completing upon reaching its marker has been fixed.
[*] An issue that caused the hordes to sometimes focus on structures, instead of the squads, has been fixed.
[*] An issue with some achievements tracking progress across all save files instead of one specific game has been fixed.
[*] An issue with the Alpha Infected not burying underground has been fixed.
[*] An issue with the Alpha Infected having incorrect movement speed parameters has been fixed.
[*] An issue with buried infected being sometimes visible has been fixed.
[*] An issue that caused the smoke particles to render inside the buildings has been fixed.
[*] An issue with some animations not launching properly has been fixed.
[*] An issue with the bandits dealing higher damage than intended, has been fixed.
[*] An issue that resulted in the squads not returning to the nearest HQ has been fixed.
[*] An issue with the squad list scrollbar having very low sensitivity has been fixed.
[*] An issue with partial adaptation not being visible during the winter nights has been fixed.
[*] A new set of optimization changes has been introduced to improve the average FPS during gameplay.
[/list]
[h2]Upcoming Changes[/h2]
First of all, we will be focusing on double-checking that all the recent changes are working correctly. If needed, a bug fix might come in the next few days. After that, we will start working on the next Major Update, which will include... A new storyline! As usual, you can also expect some new features, but we know that many of you are waiting for the new chunks of the story!
Thank you, everyone, for your ongoing support! We keep on working on Infection Free Zone to bring you the best experience possible!
Best regards,
Jutsu Games Team
P.S. There's a new Survey available in the Main Menu. Filling it out will help us a lot!