[h2]Greetings, Survivors![/h2] For the past two weeks we have been busy fixing all the issues reported our way, after the last Major Update. The highest number of reports were related to the Weather Optimization and the Towers not dealing damage from time to time. We are happy to let you know, that the Weather has been optimized and that the issue with the Towers has been fixed. We hope that your experience with Infection Free Zone will be even better now! [h2]Changelog[/h2] [h3]New changes[/h3] [list] [*] A missing Warehouse POI Filter option has been added, [*] Construction site terrain texture and debris generation have been updated, [*] Expanded Error Messages in the Bug Reporter have been added, [*] The Traditional Chinese font size in the Research panel has been increased, [*] The Emblem material and outline have been updated. [/list] [h3]Bug Fixes[/h3] [list] [*] [b]An issue with towers not dealing damage in some specific cases has been fixed, [/b] [*] An issue that caused the grown-up children not to have the proper adult stats (like movement speed) has been fixed, [*] [b]The Snow and Rain VFX has been optimized to reduce the impact on the player's average FPS,[/b] [*] An issue that caused the shotguns not to appear during the scavenge has been fixed, [*] An issue with default emblems displaying incorrectly on older saves has been fixed, [*] An issue with the zone name displaying incorrectly as Testing_Zone on older saves has been fixed, [*] An issue with the zone name displaying a value from previous games in radio transmissions has been fixed, [*] An issue with errors appearing when clicking on a squad after an exchange has been fixed, [*] An issue with walls being locked from placing from certain directions has been fixed. [*] An issue that caused the game to crash/freeze upon exiting the game or entering the Main Menu after longer sessions of gameplay has been fixed, [*] An issue that caused errors upon entering the expedition has been fixed, [*] An issue that caused the infected dogs to spawn less often than intended has been fixed, [*] An issue that caused the workers to not correctly use the building entrances has been fixed, [*] An issue that caused the squad to get stuck in the loop of moving between the vehicle and the building has been fixed. [*] An issue with some locations spawning an excessive number of aircraft wrecks has been fixed, [*] An issue with cookhouses not working when being adapted from very small buildings has been fixed, [*] An issue with infected dogs not having the animation for burying underground has been fixed, [*] An issue that made it possible to place a greenhouse on a farm has been fixed, [*] A rare issue that resulted in workers still working in the building, even if they weren't assigned to it, has been fixed, [*] A number of stability changes have been introduced to reduce the number of crashes. [/list] [h2]Indoor Movement[/h2] We see that some of you are wondering what we are working on at the moment. While some things are still in the early conceptual phase, today we would like to show you the [b]Indoor Movement[/b]. This system is intended to solve some problems currently occurring. Among other things, it should help with the defense of very large buildings. [previewyoutube=S3dKm9QlaZI;full]https://youtu.be/S3dKm9QlaZI?si=5mQEWT1txLN6Qtzu[/previewyoutube] Don't worry, the issue with the building flashing white will be fixed in the future. This is just an early prototype of this feature. Still, we remain extremely excited about this change! Let us know what you think about Indoor Movement and all the recent changes in the comments. And what's most important - have fun, survivors! Best regards, Jutsu Games Team