Bugfix Update #11 - tweaks and fixes
Author: Usher,
published 2 weeks ago,
[h1]TO ALL SURVIVORS[/h1]
This is the Infection Free Zone. We provide a small update with some minor tweaks.
[h2]CHANGES: [/h2]
[list]
[*] Area Scavenge with Multiple Squads selected has been added to the game,
[*] Abandoned Vehicle icon visibility has been moved to the main UI layer to make the Vehicle visibility better (no need to go to Scavenge View anymore to see obtainable vehicles)
[*] The vehicle spawning system has been improved to reduce the situations where vehicles were spawning in incorrect places,
[*] New Alpha Infected attack sounds have been added,
[*] The general Vehicle repair cost has been reduced by 20%,
[/list]
[h2]FIXES[/h2]
[list]
[*] An issue with the vehicle panel displaying incorrect health amount has been fixed,
[*] An issue with the vehicle coming back to the warehouse after exchanging resources with the warehouse has been fixed,
[*] An issue with the snowflake animation stopping has been fixed,
[*] An issue with finishing area scavenge with a shift over the UI making the next area scavenge include unnecessary buildings has been fixed,
[*] An issue with the technology panel opening when clicking on transmissions upon game start has been fixed,
[*] A new batch of stability changes has been introduced to decrease the number of crashes and improve performance.
[*] An issue that prevented the Repairmen from working correctly after loading up a saved game has been fixed,
[*] An issue that made Barbed Wire to not work as intended has been fixed,
[*] An issue that caused the swarm direction marker to not work correctly has been fixed,
[*] An issue with the scrollbar not working in the Medbay panel has been fixed,
[*] A new set of changes aimed at improving the game's stability has been implemented.
[/list]
[url=https://discord.gg/qMWwVzy8]Join us [/url]