Patch Notes V0.2.9
Author: Team 21 Studio, Inc,
published 7 months ago,
[h1]Ilysia Patch Notes v0.2.9[/h1]
[b]Mob/AI Changes:[/b]
[list]
[*] Mob AI: aggro radius calculations have been fixed, so they will engage players correctly when aggressive.
[*] Mob AI: now focus onto their targets when engaged in combat
[*] Mob AI: attacks now properly hit the player at the end of animation frames
[*] Mobs AI: have had their chase behavior modified
[*] Mob ranged attacks have had their range reduced
[*] Mob ranged attacks have had their projectile speed slightly increased
[*] Mob Nameplate/status UI updated on all mobs
[*] Toka chieftain textures fixed and varied amongst them
[*] Deer model updated
[/list]
[b]Player changes:[/b]
[list]
[*] Players are properly grounded and no longer floating a bit
[*] Stats HUD gauge now smoothly follows head rotation
[*] HP fill gauge fixed (was filling horizontally)
[*] Player walk/sprint speed has been reduced
[*] Player Stamina slightly increased
[/list]
[b]Audio Changes:[/b]
[list]
[*] NPC audio no longer heard across long distances
[*] Footsteps changed and setup for sfx settings
[*] New music tracks added
[/list]
[b]UI Changes:[/b]
[list]
[*] Laser-pointer added with new reticle for UI navigation
[*] Vendor UI updated
[*] Questing UI updated and adjusted
[*] Codex UI updated and adjusted
[*] Login screen UI updated
[*] Skill UI updated
[*] Audio settings added to login menu (behind you)
[*] Video settings added to login menu (PCVR Only, behind you)
[*] WayDar now smoothly follows head rotation
[*] Turned off remote character backpack icon
[*] Updated NPC 'chat' UI
[/list]
[b]Quest Logic Changes:[/b]
[list]
[*] Quest objective objects should now properly sparkle when you need to collect them.
[*] Quest notification (kill count, etc) no longer continuously pop up notifications after being completed.
[*] Quest reward loot tables now face the player when spawned
[/list]
[b]General Changes:[/b]
[list]
[*] In game calibration and player space reset controls are now available in the codex
[*] Added new Skill Training Station
[*] Fixed in game time format
[*] Fixed NPC odd rotation when the player is above or below
[*] Fixed reward table rotation, item scale, and infinite spawning
[*] Adjusted shaders to remove spec from world objects
[*] Removed Weskelette ship
[*] Removed odd wind noise and death SFX when you die
[/list]