[h1]Ilysia Patch Notes v0.2.9[/h1] [b]Mob/AI Changes:[/b] [list] [*] Mob AI: aggro radius calculations have been fixed, so they will engage players correctly when aggressive. [*] Mob AI: now focus onto their targets when engaged in combat [*] Mob AI: attacks now properly hit the player at the end of animation frames [*] Mobs AI: have had their chase behavior modified [*] Mob ranged attacks have had their range reduced [*] Mob ranged attacks have had their projectile speed slightly increased [*] Mob Nameplate/status UI updated on all mobs [*] Toka chieftain textures fixed and varied amongst them [*] Deer model updated [/list] [b]Player changes:[/b] [list] [*] Players are properly grounded and no longer floating a bit [*] Stats HUD gauge now smoothly follows head rotation [*] HP fill gauge fixed (was filling horizontally) [*] Player walk/sprint speed has been reduced [*] Player Stamina slightly increased [/list] [b]Audio Changes:[/b] [list] [*] NPC audio no longer heard across long distances [*] Footsteps changed and setup for sfx settings [*] New music tracks added [/list] [b]UI Changes:[/b] [list] [*] Laser-pointer added with new reticle for UI navigation [*] Vendor UI updated [*] Questing UI updated and adjusted [*] Codex UI updated and adjusted [*] Login screen UI updated [*] Skill UI updated [*] Audio settings added to login menu (behind you) [*] Video settings added to login menu (PCVR Only, behind you) [*] WayDar now smoothly follows head rotation [*] Turned off remote character backpack icon [*] Updated NPC 'chat' UI [/list] [b]Quest Logic Changes:[/b] [list] [*] Quest objective objects should now properly sparkle when you need to collect them. [*] Quest notification (kill count, etc) no longer continuously pop up notifications after being completed. [*] Quest reward loot tables now face the player when spawned [/list] [b]General Changes:[/b] [list] [*] In game calibration and player space reset controls are now available in the codex [*] Added new Skill Training Station [*] Fixed in game time format [*] Fixed NPC odd rotation when the player is above or below [*] Fixed reward table rotation, item scale, and infinite spawning [*] Adjusted shaders to remove spec from world objects [*] Removed Weskelette ship [*] Removed odd wind noise and death SFX when you die [/list]