Patch v0.2.2
Author: ilysiagamesaccount,
published 10 months ago,
[b]Gameplay/Flow:[/b]
[list]
[*] A combination of bugs allowed players to reach max level very quickly while skipping most of the game's content. This has been adjusted in this patch.
[*] Experience - Mobs now correctly give you diminishing returns on XP as you out-level them.
[*] Added a new tutorial pop-up to the starting island to address feedback about needing more information on how to play.
[*] Added to all the Astra names to make it more obvious they are there on the starting island.
[/list]
[b]Authentication:[/b]
[list]
[*]Login Error: Not authorized to perform this action - we have redone the authentication workflow to make it easier to understand how to correctly link accounts.
[/list]
[b]Combat:[/b]
[list]
[*] Damage ranges - Both mobs and players are now correctly doing their calculated range of damage instead of a broken fixed amount per attack.
[*] Charged Shot - no longer doing an extra 450% damage on top of it's multiplier.
[*] Charged Strike - no longer doing an extra 200% damage on top of it's multiplier.
[*] Charged Strike - no longer incorrectly dealing AoE Damage
[*] Charged Strike - Cooldown/mana cost increased
[*] Critical strike chance - Critical Strike chance calculation was causing guaranteed critical hits under some circumstances.
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[b]General:[/b]
[list]
[*] Treasure chests should no longer randomly decide to follow you around
[*] Starting island training dummies will no longer fight back.
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[b]Quest fixes:[/b]
[list]
[*] Sam is waiting for you: wrong name in dialog.
[*] Creature Care: Objective not updating after pick-up.
[*] Procuring Potions: Marker not correct.
[*] Something Fishy: Incorrect fish or fish not found.
[*] Into the Darkness: Incorrect POI Marker.
[*] The Four Seals: Incorrect number of Seals collected.
[*] Bumming It Out: Missing POI Marker.
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