[b]Gameplay/Flow:[/b] [list] [*] A combination of bugs allowed players to reach max level very quickly while skipping most of the game's content. This has been adjusted in this patch. [*] Experience - Mobs now correctly give you diminishing returns on XP as you out-level them. [*] Added a new tutorial pop-up to the starting island to address feedback about needing more information on how to play. [*] Added to all the Astra names to make it more obvious they are there on the starting island. [/list] [b]Authentication:[/b] [list] [*]Login Error: Not authorized to perform this action - we have redone the authentication workflow to make it easier to understand how to correctly link accounts. [/list] [b]Combat:[/b] [list] [*] Damage ranges - Both mobs and players are now correctly doing their calculated range of damage instead of a broken fixed amount per attack. [*] Charged Shot - no longer doing an extra 450% damage on top of it's multiplier. [*] Charged Strike - no longer doing an extra 200% damage on top of it's multiplier. [*] Charged Strike - no longer incorrectly dealing AoE Damage [*] Charged Strike - Cooldown/mana cost increased [*] Critical strike chance - Critical Strike chance calculation was causing guaranteed critical hits under some circumstances. [/list] [b]General:[/b] [list] [*] Treasure chests should no longer randomly decide to follow you around [*] Starting island training dummies will no longer fight back. [/list] [b]Quest fixes:[/b] [list] [*] Sam is waiting for you: wrong name in dialog. [*] Creature Care: Objective not updating after pick-up. [*] Procuring Potions: Marker not correct. [*] Something Fishy: Incorrect fish or fish not found. [*] Into the Darkness: Incorrect POI Marker. [*] The Four Seals: Incorrect number of Seals collected. [*] Bumming It Out: Missing POI Marker. [/list]