[h1]Hello there Idiots![/h1] [h2]The Fantasy Had Just begun and with it a new update as well as a 20% discount![/h2] I thank all the people who had helped me develop Idiots' Fantasy through the last year and played the Demo. First and foremost I'm going to state that Idiots' Fantasy is not going to lose support and is going to receive updates until the studio dies. After a year these updates will get less frequent but you can hold me for my word that they will never cease to appear. Now with the 0.3 Idiots' Fantasy Update! [h3]Post run progression[/h3] Now you can progress outside the runs by buying new items in Charlstone's shop which is just right off the Main menu. [list] [*] Give achievement for unlocking a new weapon [*] Create a new "Charlstone's " shop in the Main menu [*] Create a new currency for the post-progress "Supreme Gold" [*] Stop the locked items from appearing [*] Have the bosses and mobs drop the supreme gold [*] Save supreme gold between run [*] Create 45 Unlock Achievements [/list] [h3]Other Fixes[/h3] [list] [*] You can now press ESC or options or "view" on the controllers to open the mini-menu. [*] The Character buttons in the main menu are now locked to one click per entrance so you won't get irritating situations. [*] Fixed a few colliders in the main menu. [*] Now if you doge when walking your direction won't be reset. [*] The road generation had been reworked so now it doesn't bug and fits with the environment (in a nutshell the roads are now drawn rather than created when the map is being built). [*] Added 5 different gold sprites [*] Added particles on gold collection [*] Made gold come to the player [*] Added Screen Shake on gold collection [*] Fixed Minimap Roads [*] Changed Castle Road Walls [*] Improved arrow speed & Accuracy [*] Fixed Volume Sliders [*] Changed Test volume sound to "Pop" [/list] I'd like to than Shakey for pointing out the issues with the game that had been fixed in this update. Have a prosperous day Leon