Idiots' Fantasy Demo 1.0 - Quality
Author: illfatedstudio,
published 7 months ago,
[h1]Hello there![/h1]
[h2]This is the 1.0 update for the Demo of Idiots' Fantasy![/h2]
We've come a long way and I'm proud of the point we arrived at.
As you might have noticed lately game development shifted towards polishing the game rather than adding new features/content.
That is because I was dissatisfied with the game's lackluster state.
Now the game is in a far better position, the original quality goal for this game is [i][b]GUNGEON[/b][/i] and I mean it! So don't think that this is the end, the game still has around 50% of its release polish.
And content too!
The release state game will have 5 times of what is now in the game!
This update seems small compared to the [b]1.0[/b] mark but it's impactful on the gameplay and overall game feel.
[list]
[*] Have the bean guy run rather than dance in loading
[*] Have the thrown equipment temporarily disappear from the hand
[*] Projectiles should stop on objects
[*] Projectiles should have a (piercing ability) statistic
[*] Projectiles should attach to objects at which their ( piercing ability ) hits 0
[*] Have the arrow appear in the bow when charging
[*] A particle effect around ranged attacks
[*] Make an effect similar to meteorites entering the atmosphere
[*] Projectiles should stay in-game as only graphics after being used up
[*] Fix the disappearance delay
[*] Ranged attack should create a particle effect as they dig into the target
[*] Ranged attack should continue moving for 0.1s as they dig into the target
[*] Unify the attack trigger system
[*] Fixed Poking for the Goblin
[/list]
I also added [b]Vignette[/b], which honestly adds crazy amounts of quality to the game. [i](You'll see it after playing)[/i]
Have a prosperous day!
Leon [i](I'm going to use my actual name cause I'm proud of my game from now on)
[/i]