[h1]Hello there![/h1] [h2]This is the 1.0 update for the Demo of Idiots' Fantasy![/h2] We've come a long way and I'm proud of the point we arrived at. As you might have noticed lately game development shifted towards polishing the game rather than adding new features/content. That is because I was dissatisfied with the game's lackluster state. Now the game is in a far better position, the original quality goal for this game is [i][b]GUNGEON[/b][/i] and I mean it! So don't think that this is the end, the game still has around 50% of its release polish. And content too! The release state game will have 5 times of what is now in the game! This update seems small compared to the [b]1.0[/b] mark but it's impactful on the gameplay and overall game feel. [list] [*] Have the bean guy run rather than dance in loading [*] Have the thrown equipment temporarily disappear from the hand [*] Projectiles should stop on objects [*] Projectiles should have a (piercing ability) statistic [*] Projectiles should attach to objects at which their ( piercing ability ) hits 0 [*] Have the arrow appear in the bow when charging [*] A particle effect around ranged attacks [*] Make an effect similar to meteorites entering the atmosphere [*] Projectiles should stay in-game as only graphics after being used up [*] Fix the disappearance delay [*] Ranged attack should create a particle effect as they dig into the target [*] Ranged attack should continue moving for 0.1s as they dig into the target [*] Unify the attack trigger system [*] Fixed Poking for the Goblin [/list] I also added [b]Vignette[/b], which honestly adds crazy amounts of quality to the game. [i](You'll see it after playing)[/i] Have a prosperous day! Leon [i](I'm going to use my actual name cause I'm proud of my game from now on) [/i]