Guns & Black Holes (The Last Demo)
Author: illfatedstudio,
published 4 months ago,
[h1]Hello there Idiots![/h1]
[h3]With Steam Next Fest ending today I'm sending the last-ever Demo version of your fantasy.[/h3]
The 1.6 Update of Idiot's Fantasy Demo ads [b]Black Holes, Guns, and Map Generation.[/b]
With a few unique weapon types being added some of the biomes also had been added such as [b]Coldland Castleland and Dryland[/b]. [i]Map Generation means that now some of the maps will randomize their inner layout[/i] before the game starts so now there are two layers of procedural generation of continents one in the layout of maps and the other in their inner configuration.
[b]Guns[/b]
[list]
[*] Instantiate exploding animation on shot
[*] Create blank bullets on shot
[*] Animate guns when shooting
[*] Allow for holding down mouse if attack cooldown is below 0.1
[*] Sniper Rifle
[*] Machine gun
[*] Pistol
[*] Heavy Machine gun
[*] Add glow effect to blank bullets
[*] Give blank bullets rigid-bodies and colliders
[*] Set gun sound to guns
[*] Have blanks create blank bullet sound when they fall
[*] Add a trail to bullets
[*] Add a red light to the Sniper Rifle
[*] Have the UI scale perfectly to the screen size
[*] Add cost text as a unique lighted text
[*] Redo the camera following the player
[/list]
[b]Spawn Circles[/b]
[list]
[*]
[*] Spawn Circle Pointy
[*] Spawn Circle Circly
[*] Spawn Circle Squary
[*] Spawn Circle Leafy
[*] Spawn Circle Glow
[*] Spawn Circle Idle Animation
[*] Spawn Circle Idle Particles
[*] Idle sound
[*] Fixed the spawn lag
[/list]
[b]Dust Particles[/b]
[list]
[*] When a character is being moved create a dust particle
[*] Rotate the dust emitter towards reverse direction from the player moving direction
[*] On the forest map make the dust normal
[*] On the taiga map make the dust slightly darker and slightly green
[*] On the snow map make the dust white like snow
[*] On the dessert map make the dust yellow
[*] On the castle map make the dust dark
[*] On the swamp map make the dust dark green
[*] Ground particles
[*] When movement speed is above the threshold create earth particles that stay in the game and don't move dependently on player
[*] Rotate the particle emitter towards the reverse direction of player's movement direction
[*] Bright brown particles on forest map
[*] dark brown particles on taiga map
[*] Yellow particles on dessert map
[*] white particles on tundra map
[*] grey particles on castle map
[*] Dark green particles on Swamp map
[/list]
[b]Edited damage flash[/b]
[list]
[*]
[*] Lowered Flash Light Intensity from 13 to 1 so that it doesn't flash the entire screen
[*] Added 3 milliseconds of full flash time
[/list]
[h3]
Thank you for reading and see you at the release!
Have a prosperous day!
Lededev[/h3]