[h1]Hello there Idiots![/h1] [h3]With Steam Next Fest ending today I'm sending the last-ever Demo version of your fantasy.[/h3] The 1.6 Update of Idiot's Fantasy Demo ads [b]Black Holes, Guns, and Map Generation.[/b] With a few unique weapon types being added some of the biomes also had been added such as [b]Coldland Castleland and Dryland[/b]. [i]Map Generation means that now some of the maps will randomize their inner layout[/i] before the game starts so now there are two layers of procedural generation of continents one in the layout of maps and the other in their inner configuration. [b]Guns[/b] [list] [*] Instantiate exploding animation on shot [*] Create blank bullets on shot [*] Animate guns when shooting [*] Allow for holding down mouse if attack cooldown is below 0.1 [*] Sniper Rifle [*] Machine gun [*] Pistol [*] Heavy Machine gun [*] Add glow effect to blank bullets [*] Give blank bullets rigid-bodies and colliders [*] Set gun sound to guns [*] Have blanks create blank bullet sound when they fall [*] Add a trail to bullets [*] Add a red light to the Sniper Rifle [*] Have the UI scale perfectly to the screen size [*] Add cost text as a unique lighted text [*] Redo the camera following the player [/list] [b]Spawn Circles[/b] [list] [*] [*] Spawn Circle Pointy [*] Spawn Circle Circly [*] Spawn Circle Squary [*] Spawn Circle Leafy [*] Spawn Circle Glow [*] Spawn Circle Idle Animation [*] Spawn Circle Idle Particles [*] Idle sound [*] Fixed the spawn lag [/list] [b]Dust Particles[/b] [list] [*] When a character is being moved create a dust particle [*] Rotate the dust emitter towards reverse direction from the player moving direction [*] On the forest map make the dust normal [*] On the taiga map make the dust slightly darker and slightly green [*] On the snow map make the dust white like snow [*] On the dessert map make the dust yellow [*] On the castle map make the dust dark [*] On the swamp map make the dust dark green [*] Ground particles [*] When movement speed is above the threshold create earth particles that stay in the game and don't move dependently on player [*] Rotate the particle emitter towards the reverse direction of player's movement direction [*] Bright brown particles on forest map [*] dark brown particles on taiga map [*] Yellow particles on dessert map [*] white particles on tundra map [*] grey particles on castle map [*] Dark green particles on Swamp map [/list] [b]Edited damage flash[/b] [list] [*] [*] Lowered Flash Light Intensity from 13 to 1 so that it doesn't flash the entire screen [*] Added 3 milliseconds of full flash time [/list] [h3] Thank you for reading and see you at the release! Have a prosperous day! Lededev[/h3]