Narrative system released! Factory robots run amok!
Author: Sidequest Ninja,
published 1 year ago,
[b]Demo Update 17 / Kickstarter Beta Update 7[/b]
The narrative system has arrived! This is a disaster for Dantar, things keep going wrong in the factory!
[img]https://clan.cloudflare.steamstatic.com/images//40137800/4837d4d055cbc20537dece9df6738a8e8abc9fa5.png[/img]
[b]Bugs fixed: 10[/b]
[b]New Features[/b]
[list]
[*] A storyline! As you play through the demo, you'll see that the robots that work in the factory keep misbehaving. So far, Dantar hasn't cracked the reason why. The Kickstarter beta levels don't have narrative yet, since those are likely to be redesigned or moved around.
[*] The first time you play through a level, you'll see the narrative automatically. After that, you'll be able to replay it from the Save Select screen. If you've played through the demo already, replay the narrative from that menu to see the story unfold.
[*] Some tutorial text has also been tweaked a bit to tie into the narrative, but the puzzles remain the same.
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[b]Other Changes[/b]
[list]
[*] The menus have all been flipped. This may catch you by surprise if you're used to the old system. The reason for this is that it makes the flow through the screens more natural - buttons are now on the right-hand side of the menu, rather than the left, which means they're where players expect to find them.
[*] The stats for the early tutorial levels now ignore the devices and commands in the example workstations. This means the stats only count what you've added. I've updated the scores submitted to the stats server to account for this, but you'll need to run the solutions again to update your local copy of your Personal Best stats.
[*] The camera no longer jumps on very small levels when a level is failed or you click on a cube to bring up its visualization. You can see the entire level anyway, not much is gained by moving the camera around.
[*] Speaking of failure and cube visualizations, the Failure UI that pops up when something goes wrong now defaults to appearing on the left of the problem, so that it doesn't cover up cube visualization windows.
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[b]
Bugfixes[/b]
[list]
[*] It's now much easier to click the Back and Play buttons on the Save Select menu.
[*] Closing a cube's visualization now also stops the camera tracking the cube.
[*] Fixed the loading screen's visuals looking a bit odd on very wide screens.
[/list]