[b]Demo Update 19 / Kickstarter Beta Update 9[/b] [b]Sound effects have arrived![/b] Let the devices whirr, clank, rumble, and hiss as they assemble your multitudinous cubes! [b]Bugs fixed: 12[/b] [b]New Features[/b] [list] [*] Sound! The factory devices create a wonderful variety of sounds as they go about their business. The user interface also has lots of lovely chunky, mechanical sounds. There are two new sliders in the Options menu allowing you to adjust the factory and interface sounds separately. [*] The Kickstarter closed beta now contains three new levels. One is a new laser signalling level (it's a bit easier than the first one, it'll probably become a tutorial level) and two that introduce the Drop Painter, which fires blobs of paint and can paint the [i]inside[/i] of cubes. [/list] [b]Other Changes[/b] [list] [*] The cube panels are now thicker, which makes them easier to see side-on. [*] A few performance improvements to VFX and point lights, as well as saving profiles. [*] You might notice that Octavius has been promoted to Game Mascot. The old "H" icon for the game has been replaced by Octavius in his wizard hat! [*] There's been a lot of behind-the-scenes work to get the Payload Adder working - expect news soon! [/list] [b]Bugfixes[/b] [list] [*] Fixed errors when dragging or dropping command tracks over a workstation with hidden tracks. [*] Cube collisions will now trigger more consistently, halting the factory at the correct time. [*] Fixed some broken normal maps (this was a fun bug, it doesn't happen in the Unity editor!) [*] Multiple panels on the same cube can now transition their colour at once (e.g. when burning multiple wooden panels). [*] The top level menu no longer looks a bit odd at 16:10 aspect ratio. [*] Help text boxes in menus are now better behaved and won't sometimes stick around. [*] Dantar is no longer peeking around the corner in one of the story sections. [/list]